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boogiemanfl

Scent of blood (player deaths) attracts Zombies, too much and they frenzy.

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I believe there needs to be more than thought about killing other players than "I want his stuff" so after some pondering, I came up with these ideas.

1.

When a player is killed by any means, there is a fairly high chance (60%) that it will attract a number of zombies within 50-75 meters very close to the body. An animation for them chowing on the body would be cool, but simply hanging around until the body despawns would be sufficient. The other 40% means that only zombies within 25-50 meters that can see the corpse will come. Perhaps the distance will have to be increased, testing would be required for sure to make sure it's a threat, but not overly so. This seems more "realistic" and wouldn't make it so blindly easy to go loot people you kill and would make you weigh the risks based on the surroundings.

2.

When a player is killed within a city area - by another player - there is a high chance, perhaps 75%, that based on the size of the city, that 10-20+ more Zombies will spawn (around the city with a slight bias in the general area of the killing) in steadily over the course of a minute or two, to make it feel like the chaos, sound, blood/bodies are attracting more zombies.

3.

When the above actions occur with particular frequency in a short amount of time it can cause a zombie frenzy, increasing the aggressiveness (aggro range) of zombies and make them more angry sounding/vocal within the area for awhile, and increasing passive respawn rates making it dangerous to move about carelessly. This would be accompanied by a sound that can be heard throughout the city and nearby region, and perhaps server message. "Zombies are raging in Chernogorsk!" something like that. Maybe slightly increase the chance for better item spawns during these frenzies to make these cities still desirable to explore for the brave, and coordinated teams.

This would make Dayz a bit more about Zombies instead of groaning shambling "No running!" signs and would infer consequences to rampant fighting and killing within cities and would in general just add more chaos to our apocalypse.

Of course, careful testing would have to be done to get a comfortable balance of these effects so they don't push the mod towards the other extreme of to little PvP instead of too much. And so that these effects don't exponentially build off each other too much.

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I heard zombies actually investigate player deaths right now since the recent patch.

but yeah, it would be cool there are much more zombies around it so other players would have hard time looting it.

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Hmm, I've seen player corpse have lone zombies walk right past them. If they do indeed have that behavior it's so subtle I've never noticed it.

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