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mrthames

10-78 Server on the largest private hive thus far!

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Hey survivors. We moved our server over to the ViLayer Private Hive, The largest private hive in DayZ thus far!

Server settings include the following:

Regular | 3rd Person: On | CH: Off | NT: Off | Tracers: Off | Side Chat: On

The server resets every six hours at 2 PM in game time. When it resets, it will start at 8 AM. This is to keep it day light 24/7. (We are testing out this new feature and may revert back to a full day schedule.) There are also extra vehicles. We currently have it set to 30 vehicles that can spawn at one time.

Some bugs have been worked out by ViLayer and by the DayZ dev team such as tent saving, vehicle saving, desyncing, and graphical glitches! Visit our forums for more details on fixes and future updates.

New maps such as Lingor, Utes, and Takistan will be tested on our server. These maps may make it into a regular schedule of map changes. (This will be determined on feedback I get from players.)

Come enjoy our server! 216.244.93.170:2352

TeamSpeak: 64.31.13.66:4010

If you experience any issues on the server, feel free to contact the admins on our forums.

UPDATES FROM VILAYER:

ViCode 1.1 Update (DayZChernarus, DayZLingor, DayZUtes and DayZTakistan (To be released) )

#113 Implement reserved slots duplicate

#111 Better error logging feature invalid

#108 Fixed db_spawn_vehicles.pl

#107 Typo in proc_getSchedulerTasks bug

#106 Problem logging in after migration to 0.08

#105 NewSchema branch issues bug

#104 Bind characters to specific instance

#103 Add instance information to log_entry feature db

#100 Whitelist checker and realtime connected/disconnect player status

#99 Tents are not deleted when packed invalid

#98 Humanity should persist on character death bug duplicate

#97 Not all vehicles spawning

#96 Suggested enhancements for vehicles.pl feature

#95 Humanity not updated correctly bug duplicate

#94 Add support for --cleanup --world lingor to vehicles.pl feature [ For server admins that want to wipe all tents and items on their server ]

#92 High Player Count Complaints. [ Improved logging in time, fixed long connection times as well ]

#91 Revised Schema

#90 Add helicopter crash locations to diagnostic logs feature

#89 Inventory/position resets for some characters on login bug

#88 Delay in login on reconnect bug invalid [ See Item #92 ]

#87 Cannot connect to MySQL server [ Resolved Mysql Issues, High load and cleaned up SQL code ]

#86 Update name in main when player changes profile or name. duplicate feature

#85 Intermittently killed when ejecting from helicopter bug

#84 Pipe characters in database lead to character inventory/position resets wont fix

#83 Helicopter crash sites do not have fire effect bug [ Fixed Gun Fire and Added More Fire Objects ]

#82 Clean up setup script feature [ See Item #94 ]

#80 Lingor custom loadouts are not working bug

DayZUpdate

[NEW] Bear trap has chance to spawn on infected hunters

[FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches)

[NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)

[FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds)

[FIXED] Vehicle and tents not saving (Now they save correctly)

Model Updates

#114 Barbed wire no longer causes glitched graphics.

There are many many more updates behind the scene that fix 100s of further issues that should resolve all of the issues within the game.

www.10-78.com

www.vilayer.com

Edited by MrThames

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