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CommonSoldier

Global kill hacked, twice in one night.

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Came back to DayZ today and ran into hackers twice in a matter of hours.

First server was US 1992.

Happened at around 7:00 PM EST?

Everybody (around 40 players) on the server was teleported a few hundred feet over the ocean. I tried to disconnect before I landed, and when I rejoined a server I was incapped and then went through a few black screens until I died.

Second one was Atlanta 117.

Happend just recently, at around 11:40 PM EST.

Everybody (around 25 players) simultaneously died.

Hope this helps in anyway possible, because this is ridiculous.

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Thanks for the report, in your case on our server we were able to justifiably issue four bans around the time you mentioned. Unfortunately though this is the nature of DayZ in it's current form, teleporting is just not something BIS has equipped us to track or prevent at this time. Our servers our quite popular and unfortunately that makes us a target to script kiddies looking to interrupt a large number of players at a time. We both utilize and contribute to the Community Ban List (https://code.google.com/p/dayz-community-banlist/) and employ every anti-hack counter measure currently viable. Overclock.net provides our servers and with it comes a game server administration staff that has real experience. Again sorry for your trouble and thanks for taking the time to post.

Sincerely,

[OCN]Vortech of Overclock.net

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Just had this happen a couple hours ago on same US 1992, I don't think I'll be playing on it anymore.

I'm sorry you were effected by a cheater while on our server but like I said:

Our servers our quite popular and unfortunately that makes us a target to script kiddies looking to interrupt a large number of players at a time.

This server for example is currently in the Top 10 ranked US servers on GameTrackers.. Until BIS or BE find a way to combat mass-teleport killings there is nothing admins can do. It's your choice to play on a lower-pop server but if traffic picks up I assure you a cheater will visit and attempt to ruin the day. If it is any consolation we submitted 8 solid bans to the CBL (https://code.google....munity-banlist/) from last night as well as listed a few more locals for suspect activity. We are currently utilizing a custom publicvariable filter and effectively stopping that many more griefing attempts then any other server at this time. The CBL is only logging publicvar entries, we are both logging, and kicking/stopping executions in real-time.

Sincerely,

[OCN]Vortech of Overclock.net

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