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hoggy2121

DayZ - Surviving, Camps, Coalitions? Endgames?

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I have been following the game and forums for a while now, and have noticed something...

People say that they want some form of endgame, some say they don't. Without an end, technically there is no point to this game. Hear me out before the trolling starts though...

By raiding an town, you can grab some matches, a hunting knife, a larger backpack and a hatchet, a finally a water bottle and a few cans of food. Now the point of the game is survival right? So, what happens next?

You go into the woods. You find a pond. You fill up your water bottle. You find an animal. You hatchet it to death, you cut up its corpse, go back to your pond in the woodline. You start a fire, you eat, you drink, and thats it. Endgame. You dont need the loot, and you dont need much more than that. Seems like a bit of a pointless game now eh?

So there is something that i think would be a grand idea to add a bit of diversity to the game. A way to implement the communities, the camps, coalitions into the game. A way to make survival a bit more interesting.

Force people to have to hit the towns. Remove the hunting knives, but keep the mechanics behind cooking. Say for example that you can have a hot meal and it replends 800 blood, but that to get your food you have to get it from somewhere dangerous. You add another level of survival to the game. You can hit a barn and find cans of food yes, but then people still have the option to stay away from large towns. If you really want to get something worthwhile though, you have to go into the town. This means that survival groups who set up shop in towns and can start coalitions or camps can do markets, have people doing guard shifts etc, but at the same time it means that the bandits need to raid towns. It adds a whole new dimension of PvP to the game. Now, obviously certain parts such as zombie spawns etc will have to be tweeked to enable this, and there are many people who might not agree with this, but i really do think this could add a new dimension to the game.

I know a lot of people have started to get fed up with this mod, and are waiting for the stand alone. At the minute im enjoying trying to help out people and killing bandits on sight, Thing is, once youve had all the guns, and can live in the wild, there isnt much to the game. Saying that, i still come back to it day after day because i like trying to find the stuff ive not had yet (which is still a hell of a lot of stuff!) Ive lived in the wild, had tents, had vehicles, but still not had half the weapons in the game, never killed more than 50 Z's in a single life, and love cutting about the large towns avoiding bad guys and snipers while trying to find beans and coke.

Would be interested in hearing peoples view on this. I know its hard to implement, but what other ideas would people want in the standalone?

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I would have to agree with the notion of adding more elements of survival to the game because in theory, all you need is: a bottle of water, matches, a hunting knife, a hatchet and some wood. After that there isn't anything other than interact with other survivors.

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Yeah, sitting in the woods with nothing to do is boring. GETS OLD FAST.

I wouldn't mind something different to do, anything.

My friends stopped playing in the first week, and i don't think they are the only people who did that.

Edited by Fenrig

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I feel as though the zombie and survival part of the game has low difficulty while the pvp is quick and often comes down to who sees who first. I burned my eyes out in the first 3 weeks and now I find myself waiting for patches instead of playing the game. I think dayz is amazing I wish there was more player interaction. As for end game there is none. Several times I find myself with all the tools and a vehicle. The weapons I want including a sniper rifle in my pack. At that point there is only death by player or bug. I find that when I do finally die its refreshing.

Edited by Bizmal

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You still can, just makes it more interesting. You can still find stuff in as you would, but the point of the game is survive. 10 minutes in any large town and thats it. You can survive forever. Least having to go scrounging your food makes life a bit more interesting. Means you have to interact, have a bit of risk. Player run towns would take away the risk, unless a group of bandits decide to try overtake the town.

lame... the ability to play the game how... when... and where you see fit is what makes dayz... dayz.

Enjoy sitting in your woods, miles from anybody then dude. If thats what you want to do, then so be it! Personally though, i cannot see the attraction of killing sheep for meat and sitting by a pond.

The best part of the game for me is the risk. I posted earlier about a friend of mine who managed to kill a couple of dudes and upon looting them managed to find an M16 ACOG and plenty of other good stuff. THAT certainly beats the electro/cherno snipers who pick off people with hatchets for the hell of it. Fair play to those guys for not logging, and for sticking it out and taking it like men. They lost a LOT of good stuff which mostly came from heli crash sites. But thats part of the game. Whats the point in looting NW airfield or Starry then sitting by a pond? Collectors of weapons might enjoy it, but its no good sat in a tent miles from nowhere just because people dont want to lose it.

You can play the game however you wish, but seriously, if you enjoy that kind of stuff, you might be better playing something else. Its easy mode survival. As i stated, maybe cooking a tin of food in a pan over a campfire could give you a better health boost over cold food, still meaning you need to head to the woods. Or how about the fact you cant eat cold food, meaning you HAVE to make a camp fire and eat it off that. Something to make it more of a challenge!! If this was the real apocalypse, then many people couldnt gut an animal, many would struggle, matches would run out...

So many options, so many choices, so much potential.

I feel as though the zombie and survival part of the game has low difficulty while the pvp is quick and often comes down to who sees who first. I burned my eyes out in the first 3 weeks and now I find myself waiting for patches instead of playing the game. I think dayz is amazing I wish there was more player interaction. As for end game there is none. Several times I find myself with all the tools and a vehicle. The weapons I want including a sniper rifle in my pack. At that point there is only death by player or bug. I find that when I do finally die its refreshing.

My point exactly. I can get all the stuff i feel i need, then what do i do? I sit there by prud pond, water bottle, tent full of guns and ammo....and do nothing. If i had to WORK for my survival, then it would make the game more interesting.

Imagine the scene - You have no food, you HAVE to get into a town. The nearest one is a bandit held town. Not going means sure death, going means that you stand a high chance. Do you risk it, or die? Do you get a raiding party, or do you try sneak in alone? Do you tool yourself up to the teeth, in the hope a crafty sniper doesnt get you, or do you take the minimal amount possible? Do you try befriend somebody in the town, disguise yourself as one of them? Do you keep your head down and try get to a pub? Or do you risk a long walk to a barn, where you hope you might find a tin of beans?

Or do you go back to your pond, kill a sheep and eat cooked meat while doing bugger all.

Edited by Hoggy
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I agree with your logic Hoggy. The only problem I have with it is I spend a lot of time acquiring that gear. PvP is nothing more than a game of I spy. You can be the most equipped player in-game but if you are spotted first you are likely dead already. I've been playing long enough to have a well hidden camp with loadouts that are appropriate for whatever task I'm heading out for. This makes it easier to digest when the inevitable happens. It's not the permadeath that keeps people in the woods, it's the starting over from scratch that makes it easy to walk way after a death with a 8 day old character.

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