jdan0327 17 Posted September 5, 2012 Hey quick question for the community. Was playing on a server last night, its a private hive lingor server if that's relevant, and I found a DMR. Now I'm relatively familiar with the scoped rifles in the game, which is why I was so confused when I noticed this DMR's ability to be zero'd up to 800 m... To clarify I found this rifle not on someones person but in a military spawn in Calamar.Mod'd weapons?Glitch?Or did arma change this gun in a recent patch?Lets me know if you've ever seen this. Share this post Link to post Share on other sites
Baralai 14 Posted September 5, 2012 I think it's just because it's Lingor Island and has its own rules. Hell, fuel pumps fill up vehicles in lingor just by passing by them. I'm just gonna say it's lingor since Chernarus doesn't have a zero on the DMR (Unless they somehow did a hotfix since last night). Share this post Link to post Share on other sites
Timmymachine109 (DayZ) 235 Posted September 5, 2012 On Lingor you can zero it, not normal DayZ Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted September 5, 2012 Wierd how you can zero it on Lingor. The reason I like the DMR is because you zero it using the mil-dots. Share this post Link to post Share on other sites
jwiechers 92 Posted September 5, 2012 (edited) And this, ladies and gentlemen, is why private hives and modifications of the client and server files which comes with them are *bad* in an alpha. ;P Edited September 5, 2012 by jwiechers 1 Share this post Link to post Share on other sites
jdan0327 17 Posted September 5, 2012 Mmm then I wonder what its defaulted to so i can continue using the mil dots as I know them. I always thought the zeroing of the second level of zoom was 350 m maybe its only 300 m. Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted September 5, 2012 (edited) The dot's are zeroed to 400m at max zoom. Edited September 5, 2012 by Fraggle Share this post Link to post Share on other sites
jwiechers 92 Posted September 5, 2012 Well, to be more precise, the "dots" are not zeroed at all. Mil-Dot distance calculation and zeroing are two different things, although some people have been establishing rough guesstimates of what distance certain mildots correspond to. Zeroing is the process of modifying the mounted optics in such a way that its aim point (or whatever other targeting aid) corresponds to the approximate location of the bullet at a specified distance. It is possible with almost all optics in real life and even though there are other ways to compensate (and reticules specifically designed to quickly compensate without technical "zeroing" of the central aimpoint) it's a bit grating to people who have any idea about weapons that some weapons have this and some don't in ARMA2/DayZ.Anyway, since this isn't your question, I'm on UMTS, and there are various sources out there, I'll leave it at that. ;-) Share this post Link to post Share on other sites
migeater 15 Posted September 5, 2012 Hell, fuel pumps fill up vehicles in lingor just by passing by them. That's a default feature in Arma II, it's DayZ that has it disabled so you have to painfully fill each jerry can to refuel a car. For some reason you can't operate gas stations in a zombie apocalypse. Share this post Link to post Share on other sites
Buffjesus 357 Posted September 5, 2012 in lingor the DMR can be zero'd and does not work with NVGsthey fixed so much stuff in lingor <3 Share this post Link to post Share on other sites
tet5uo (DayZ) 22 Posted September 5, 2012 Also in lingor, you can attach the military flashlight to your shoulder and use different filters on it. :D Share this post Link to post Share on other sites
migeater 15 Posted September 5, 2012 It sounds like Private Hive's are surpassing the actual game at this rate. Taking a note of this stuff, dev's? 1 Share this post Link to post Share on other sites
jdan0327 17 Posted September 5, 2012 Well, to be more precise, the "dots" are not zeroed at all. Mil-Dot distance calculation and zeroing are two different things, although some people have been establishing rough guesstimates of what distance certain mildots correspond to. Zeroing is the process of modifying the mounted optics in such a way that its aim point (or whatever other targeting aid) corresponds to the approximate location of the bullet at a specified distance. It is possible with almost all optics in real life and even though there are other ways to compensate (and reticules specifically designed to quickly compensate without technical "zeroing" of the central aimpoint) it's a bit grating to people who have any idea about weapons that some weapons have this and some don't in ARMA2/DayZ.Anyway, since this isn't your question, I'm on UMTS, and there are various sources out there, I'll leave it at that. ;-)Ya I think he just typo'd, I'm pretty sure he just meant that at tier two of zoom the cross hairs are zero'd at 400m. Just because it's not zeroable ( aka can't be adjusted) does not mean it doesn't have a default zero. Every type of optics has a zero, largely though most deal with such short ranges that you wont notice, it only really matters when using a optic around x4 and up. Share this post Link to post Share on other sites
hawc 63 Posted September 5, 2012 It sounds like Private Hive's are surpassing the actual game at this rate. Taking a note of this stuff, dev's?haha win Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted September 5, 2012 Ya I think he just typo'd, I'm pretty sure he just meant that at tier two of zoom the cross hairs are zero'd at 400m. Just because it's not zeroable ( aka can't be adjusted) does not mean it doesn't have a default zero. Every type of optics has a zero, largely though most deal with such short ranges that you wont notice, it only really matters when using a optic around x4 and up.Exactly. Share this post Link to post Share on other sites
ZlobaRUS54 441 Posted September 5, 2012 That's a default feature in Arma II, it's DayZ that has it disabled so you have to painfully fill each jerry can to refuel a car. For some reason you can't operate gas stations in a zombie apocalypse.Because there is no functioning electric grid in DayZ universe. Share this post Link to post Share on other sites
hatfieldcw 184 Posted September 5, 2012 (edited) I prefer using the mil dots on the DMR for adjusting my aim, makes me feel smart.I think it would be cool if you had to sight in the scope, too. Find a CZ, you've got to take a few rounds out and adjust the scope before you can use it effectively. If I find a rifle in some dude's barn, I'm not going to expect it to be a tack-driver the first time I put it to my shoulder.On the topic of pumps, it seems to me that you're not just dipping the jerry cans in the tank, and they don't have a spigot on them. It implies the presence of some kind of manual pump for siphoning fuel out of the storage tank. I don't see why we couldn't just pull up beside it and get a "Completely Refuel GAZ" option, then fill some cans for the road. It takes a long time to gas up a Ural.Or maybe find a jumper cable in an industrial site and use the vehicle's battery to power the pump? Is that something that can happen? Edited September 5, 2012 by Beez Share this post Link to post Share on other sites
shagohad 124 Posted September 5, 2012 And this, ladies and gentlemen, is why private hives and modifications of the client and server files which comes with them are *bad* in an alpha. ;PNot sure thats true... people just need to understand whats gong on in Lingor is not the responsibility of anyone on the DayZ team I think Lingor in someways is showcasing how a dayz standalone could be improved. For example the entrable buildings are awsome, new locales are fun, an Island is perhaps not the best as it spreads the action a bit thin IMO. One thing I noticed in Lingor is that you can put a military flashlight on your shoulder. That is effing awsome and makes having one actually useful :) Share this post Link to post Share on other sites