SpAz514 2 Posted September 5, 2012 Sorry for repeating, was just saying flood control. But well, why just try "rebinarizing" the files, while Barb wire is fixed and Dead Bodies are fucking up the screen? I walk up near them and see them OK, but at distance they doom everything. Why not remove them and in their places make zombie spawn points? Seems more realistically to see zombie soldiers everywhere, instead seeing dead bodies and zombie soldiers. And another suggestion: The vehicles destroyed on the road. Why not make them zombie spawn points aswell and make loot to be found in them at a low chance? Evidently 1 loot spot and high-value, someone would place stuff in trunk and GTFO with the best they got. And the Humvees, the destroyed ones. Military zombies coming out of them, and a 10% chance of weps be found in the back of humvee. Even lower chance. And last thing to say: The vehicles on the road are rusted. The dead bodies aren't rotten, nor the zombies. Why the vehicles would rust so fast? Usually a vehicle rusts in 100 or more years if I am right. Make them static, but with cracked windows, either flipped on the road, either with broken engine, a failure wich would present the death of the people in the vehicle, but would keep the stuff OK inside the trunk. Or make them carbonized, seeming they may exploded. Share this post Link to post Share on other sites
bleedshow 5 Posted September 5, 2012 You do realize that Rocket+dev's have to work with the ''objects'' [Cars, Old cars, zombies and dead soldiers] that are already in ArmA. It would be a lot of work to fix those beautifications. I assume all the things you are pointing out will be fixed in the standalone version ;) Share this post Link to post Share on other sites