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ChernoPTA

How to deal with dupers?

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So I have some people on my server that have recently joined it. They mostly play straight up so I'm happy to have them, but there are a couple members of the clan that are constantly logging in and out of the server and the createvehicle.log for them shows them dropping an inordinate amount of placeable objects such as tents and sandbags and cat wire.

Putting the two together, and given that these individuals all have around 40 - 100 ping to the server theres simply no rational explanation for their continued drops and reconnects, and adding in the amount of placeable objects they're placing (they've only been on the server a couple of days), all the indications pretty much point at duping, but, thats just based off the amount of objects they're placing...for a new group just hitting the server (I could understand someone moving from one server to another with stuff to place, but theres a place in my logs where two of this clans members drop 10 tents each (20 tents) in one go all under the same five or six minute time stamp).

So the overall deal is, I'm fairly sure they're duping, but because I don't run a hack or anything that allows me to see any more than any other player, I have no idea where their camp is...so I can't prove it.

What do I do? I can't just ban them because I know that constantly logging on and off is part of a duping method.

Oddly one of them just got tagged by DayZ Anti-Hax for Object Access Flooding....not even sure what that is.

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20.08.2012 14:07:39: xxxxxx (xx.xxx.xxx.xxx:xxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #0 "TentStorage" 13:81 [XXXX,YYYY,ZZZ]

First Number is East to West. Second number is South to North (Normal map is North to South so you'll have to convert). Third number is elevation.

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Drive over their tents and kill 'em.

(Legit please)

doesnt work, every server reset the tents pop back up with all their old loot, they vehicles reset all their stored stuff to what they had before the last patch and the heli respawns to skalisty island...

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