Bonehead3535 105 Posted September 4, 2012 Just like in Fallout 3, the weapons has durations. When you use them over and over again, their durabilities will decrease. You can't repair it, so the weapons can not be inflated. The lower durability the weapon has, the lower accuracy it has. Share this post Link to post Share on other sites
Lights Out 141 Posted September 4, 2012 Rocket said he's already implementing something like this. Share this post Link to post Share on other sites
major.skrewup@gmail.com 177 Posted September 4, 2012 (edited) well I agree with weapon maintenance, like a hunger bar but for your gun, x amount of rounds fired until u need to clean and lube with weapon cleaning kits found in deer huts and the like otherwise the firearm will start to have issues, ofcourse this durability would be different for different guns, double barrel outlasting an m1014 or a revolver outlasting a m9 etc etc. but the idea of weapons breaking and needing to be repaired with other weapons probs isnt worth it, it'd be a fuck you to the guys with the as50's Edited September 4, 2012 by Skrewy Share this post Link to post Share on other sites
Marshmallow (DayZ) 33 Posted September 4, 2012 (edited) I'm with having durability, but maybe we shouldn't have a so-called 'health bar' for the gun. Instead, players could be cued by elements such as the gun jamming more frequently or slower reloading. I'd find that to be more suspenseful. Edited September 4, 2012 by Marshmallow Share this post Link to post Share on other sites