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esham (DayZ)

New Characters Should Spawn Thirsty

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I think newly created characters should spawn thirsty (blinking drinking icon). This will prevent a player from running directly north for probably almost a hour before he needs to drink again. This will cause the survivor to be more desperate to survive making them raid the nearest town rather than run by it. This will reduce the survival time of new survivors.

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It wont change anything, it will just increase the PVP that goes on in the south spawns.

Not against it, but damn it does indeed make it hard (and yes i know its the point)

Maybe add 3 main spanw areas.

The remote village coast (the sailor survivor) washed up on the coast line, medium chance of local wrecked items to spawn items such as compass, map, and maybe one food or drink.

The middle of a city inside a hospitial (Medical survivor) spawn inside the hospital in the middle of a city, items spawned would include medical supplies, but not much in terms of weapons or food and drink, would have to run deeper into the city for supplies or dash out as fast as they can.

And finally the downed chopper (the military survivor) spawn in hurt, near a downed chopper/or parachute spawn, in the middle of the map and the chopper spawn items such as medium teir weapons but no additional supplies such as food drink or medical.

It free's up the main common places for spawn camping, while also spreading out PVP across the map, put the spawns random, and the loot always for low yield (dont want people starting too powerful)

thoughts?

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Spwans should be more random and spread out accross the map.. Don't like where you spawned? Deal with it.. OR go get killed.

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