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Darkwater (DayZ)

Tiny list of suggestions

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So this is mostly stuff that I have just drawn over the last few weeks of playing DayZ, none of the changes would be (in my opinion) too drastic either, just add some more flavour to the game.

If any of these have already been suggested, I do apologize.

Anyway, to the good stuff;

Boost the Zeds

As the game is right now, it's nothing more than a massive deathmatch game, with the only danger for you after playing the game for more than one day being Bandits, Survivors or even Heroes if you as much as look at them funny with your hatchet in hand. While I love that quite a fair bit, as I would never trust a human completely even if they were in my own group in a Zombie Apocalypse, I feel it's abit wrong to be able to completely ignore those five, ten or twenty zombies around me because I am currently chasing down a Bandit in Zernogorsk(Yes, I'm a bandit hunter, sue me).

The Zeds need a substantial boost in damage or abilities, but don't make it a pack mentality. They are stupid as hell, let's keep it that way! But why not add something allowing them to grab onto us, or making us fall over? They needn't go down in a wrestling match with us, just give them the ability of pushing us over or making us stumble if we're running.

And on that note, there is a big problem of lacking Zeds in forests. While that would make sense to some degree, as that's not really where the food is, it does make it abit too easy to settle down in a nice and cozy spot underneath a tree and snipe unsuspecting players. Why not make it a "special" kind of Zed, some Hunting Zed that is a boosted version of the normal city ones? It would still be just as stupid, but not before it has caught a wiff of the prey. If not making them the type that simply wanders around in forests, make them spawn around stationary players in the forest zones. This could be annoying to some degree, I understand that, as some might need to AFK, but who runs off for longer than 5 minutes in a game where you could die by standing still for less than 10 seconds? But the real reason why I bring this up is because of those sniper spots, being attacked by a Zed might just force them to fire and give off their location, or at the very least drag their attention away for a few seconds. In addition, it would force them to make the shot count since it would drag the wandering Zeds to their location.

Humanity

This is a touch I particulary like in this game, it gives me the ability to know who is a Bandit and who is not, or atleast haven't gotten into the whole "I'm bored, I'm gonna shoot you" phase yet. (I shoot Ghillie or Camo people on sight as well though, since they are more than likely in the mood to shoot me if not). But it needs some change aswell. I've yet to be shot at by Hero skinned players.. atleast that I've seen, but I have obviously been shot and killed many a times by Survivor and Bandit skinned players. The main issue here is the fact that I loose humanity if I shoot a Survivor, even if he/she shot me first. What I feel could be a change there is rather simple, but might have a adverse effect, players who are in "Shock" after being shot at, should experience less Humanity loss when shooting another player, since Shock apparently happens when you get shot at while being "idle", but I could be wrong there.

The change I think could be done there to accomodate this is some kind of "aura", for lack of a better word, surrounding every player. If a bullet lands ON them, or around them within certain distance, the player who shot this bullet should get some reverse reaction to the Shock the offended player gets. This could last for a few minutes and should give the offended player enough time to fight back without the loss of Humanity if they so choose instead of running. The offending player would also in this way be fair game to others, but they would have no way of knowing this. Naturally, this is a flawed system, but I trust the devs could make something similar with a better result that my simple suggestion here.

Weapons

While I do like the weapons as they are currently, I would love to see some change for gameplay purpose and to avoid either overuse or oversaturation of weapons that should be RARE (I'm looking at you, AS50 and M107 spesifically). The change I am suggesting is not damage reduction, but rather weapons recieving damage by wear and tear, or spawn with flaws and possibility of spawning with no ammo at all.

Naturally, for gameplay purpose, the weapons wouldn't be able to handle as much as their real world counterparts since they are engineered to handle thousands of shots, but they all DO require maintenance regarless. Give us the option of having to dissasemble weapons for spare parts. That means that for every one weapon to be fine and dandy, there's got to be several spawns of weapons.. or maybe hundreds of spawns of the same weapon in order to even maintain this one weapon. This is a suggestion for mainly down the road, a suggestion to avoid there being an abundance of AS50's, M107's, L87'whatchamacall it's (Thermal weapons), or any helicopter spawn weapon, since many of the spawns will be broken down into useless pieces on their own just to maintain one weapon.

The added bonus to this might well possibly people NOT using these rare weapons anylonger for hunting of players in Elektro/Cherno/Kamenka or so on.. even if for the poor sods spawning in Kamenka, death would be welcomed with open arms. But I could be wrong there, it's just a thing I'd hope for.

I do have some more suggestions, but these are the ones I can put my words on so far, and wouldn't give too much change to the general gameplay. If you see flaws, do point them out and maybe even make it a better suggestion.

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