Borys of Ebe 6 Posted September 2, 2012 I know, I know, this topic has been covered comprehensively. I've just finished reading three threads on the topic but I wanted to draw together some great ideas that I've read in other posts. I imagine that these are going to have to wait for standalone. Most are related to teamwork in some fashion. Their inspiration is the BF3 system where teamwork is encouraged but never enforced.1. Server cycles.This has been covered before by people who have put forward the "over run" situation where teamwork is made mandatory because the PvE becomes so difficult. I don't advocate this but I would like to see a hundred day cycle where zeds become more numerous and aggressive as the cylce goes on. Lone wolves and new spawans shoud still be able to survive however.2. Groups tasksI like the old 'fix the power plant' idea. The plant could be fixed and all major towns lit up at night. It would need to be an involving task requiring the efforts of many and would need to be shut down the same way. There could be a 'fix the generator' for smaller towns and villages. Other variations on this could be accessing a soviet bunker through assembling a device to open the steel doors and fixing an APC. Fundamentally it boils down to giving players reaons to work together that are mutually beneficial.3. Player PerksI believe that Rocket has said that there will never be a class system and that is fair enough, but I think that perks would add to the game immensely. They can be simple, say for example:- Medic: only one able to give transfusions and bandages at twice the rate- Pilot: can fly the choppers- Locksmith: can open locked doors- Mechanic: able to repair vehicles with less fussI'm sure people could think of more. They wouldn't be classes but it may make people think for a moment before they pull the trigger, "That guy may be able to get that door open. Maybe I'll risk the chat."4. ConstructionI would like to see player constructed wooden structures including walls. The Freeside trading company sets up in Devil's Castle (?) and I would like to see clans being able to build their own structures. This would provide huge variation between servers and would allow teams to have a real impact. Imagine a situation where a bandit clan has a fort near NW airfield. They could really make life difficult for people on that server, maybe so much so that another clan will organise an attack and dismantle the fort.What do people think? 1 Share this post Link to post Share on other sites
IncognitoNico 71 Posted September 2, 2012 I like it but I think everybody should be able to fly choppers cause people wouldn't use that perk, cause you never know when you're going to find a chopper or if you're going to find a chopper, or maybe that they get an special ability on the choppers, cause it would be painful to find a chopper, die, spawn as a pilot and when you get there, it's gone, maybe something like if your helicopter is being flown by a pilot the guns are stronger or something or that is more difficult for the chopper to get damage or something Share this post Link to post Share on other sites
Olisonera 126 Posted September 2, 2012 It all sounds pretty good. What DayZ needs and what the sandbox survival genre (is it a genre, yet?) is, as stated in other threads, more things to do than find food and shoot everybody else. I dont think the PvP element should be removed, however. I'm no bandit, but those moment when you run into folk of unclear intent are what make the game, really. Also, the zombies could be a bit more of a a threat, so that entering a place like Cherno requires a skilled team. Share this post Link to post Share on other sites
Bratalise 26 Posted September 2, 2012 I want the perks to be in Dayz they need to be you cant just carry all the medical loot and be the medic of your team there needs to be some realism here. People had jobs before the apocalypse, Doctors/nurses, mechanics police officers, or even a civilian. People complain that one class will be to unbalanced but thats the point you put them in and you see which class people are picking and if one class is overpowered than you nerf it. There has to be those skill sets that will give people a reason to group up, cause right now I could care less who this guy is i have no need to keep him around its not like he can heal me, repair the car or anything like that.I had an idea myself that every action in the game would have a success/fail rate where if im with a buddy and he needs a blood transfusion my inexperienced character could do it with a 50% success rate where if we found someone who was lets say a nurse or a doctor before the apocalypse they could do it wit ha 95% percent success rate.Its the little things like that, that make the game more immersive and fun. Stuff like this would give people a bigger connection to their character and that would make death that much more heartwrenching. Currently when people die they don't care about the character they care about the loot they lost, and i think it should be the other way around. Share this post Link to post Share on other sites