that 1 stranger 19 Posted September 1, 2012 Most, if not all, of what I'm going to say has already been said by other people on the forums. I'm just too lazy to respond to each one with my two cents, or unwilling to necrothread. I'll give my personal opinion as to why it would be functional and worthwhile in the game as justification for other people to decide on. It's all about the player community being happy while also keeping things fair and balanced enough to be fun.Molotov CocktailsI've seen a lot of empty whiskey bottles in trash, and ever since I found them, I've been wondering two things. One of those things was the ability to create molotov cocktails. It wouldn't be that hard really. Jerrycan + empty whiskey bottle = molotov cocktails. That's almost a standard in every zombie apocalypse scenario. If one was to ask where they would get the fire from there are such things called matches. They even had molotovs in Saving Private Ryan, so you know it's legit.Body Armor and Armor Piercing RoundsWith all these soldiers lying around, I don't think they would be missing their body armor or their helmets (especially helmets). You could make them degrade with wear and tear of the environment. Still, it has the most utility. It protects against zombie fist clubbings and players alike by reducing damage. Now as much as I am a fan of this, I also know that there must be a counter to prevent bawling. That's why I suggest armor piercing rounds. You could make all this all drop at the military spawns, since that's logically the most likely place to find body armor and armor piercing rounds. And soldiers. Because zombie soldiers would have such things right?The Dead RisingThis has probably been beaten into the core of the Earth, but I want players who have died to come back as zombies. I don't mean players control the zombies so much as the player's dead character model becomes a zombie. Besides, people die and then go back to retrieve their gear all the time. Why not have it so that the gear becomes mobile and they have to fight their former self to get it back? You could even make the player zombies have 12000 blood so they are a durable boss-type zombie. In fact, let's extend this idea a bit. Let's make it so some zombies play possum and then when they detect you, they suddenly get up and Hammer Arm you until you faint. I think this would add a whole new level of "OH SHIT" factor to the game. We all crawl by corpses and not even give it a second thought. It will be a new constant threat to be aware of in the game on top of everything else.Hunting Knife as a Weapon. The hunting knife would make an awesome secondary weapon just because of variety. The hatchet is already a dual purpose item (both a weapon and a tool), so why not the hunting knife as well? I think enough has been said about this already, but my personal opinion is that watching people go knife vs. knife or knive vs. hatchet over some supermarket beans would be hilarious. You can watch from the restaurant across the street in Elektro too. Dinner and a show for date night (and if someone starts bawling, it's a night at the opera).Crowbars and Locked Doors.Mr. Freeman is as much of my role model as the next guy. His first weapon of choice? Okay, it's the gravity gun, but Half-Life 1 it was a crowbar. I've only ever seen the Crowbar as a weapon, and it sucks compared to the hatchet. I would like to see it as a tool belt item that can open locked doors. Oh yeah, I also want the ability to lock doors. All these open doors and no way to lock them? Madness! This will be more feasible when zombies can't just do a little shuffle and walk through solid objects. A man can dream though... a man can dream.Full Whiskey BottlesRemember how I said I wondered two things when I saw empty whiskey bottles? This is the second thought. Just the ability to get drunk and try to shoot zombies (good lord I sound like a huge fucking hick right now) would be enough justification. But, since everything has utility and mechanical purpose in the game, I submit the suggestion that they could be an alternative to pain killers. The downside to using it would be that you still can't aim to save your life because... well... you're drunk.Fruits and VegetablesIn the game, I live on a steady diet of water, meat, frank and beans, Pepsi beans, pasta, Coke, and sardines. Where are all the fruits and vegetables? All the fields in this game and not one single potato? I know the zombies aren't vegetarians, and there isn't anywhere near enough wild life and game to make fruits and vegetables an endangered species. I want my damn potatoes! If I have to planet them my damn self, I'll do it. DON'T YOU FUCK THIS UP FOR ME!!! I NEED MY POTATOES!!! ... What do you mean Potatoes aren't a vegetable? Are you saying the United States public education system lied to me?Tool Belt the Water BottleI digress. This is probably something that has been pounded into the ground. Hell, do a Google search for "DayZ Toolbelt" and the first result is talking about the water bottle. However, the water bottle is so sexy, and I would love to see it get even better. It takes up space in my inventory, and my tool belt just has so much space with. You can carry multiple things on your toolbelt, so just limiting it to one isn't kosher unless you limit EVERYTHING to one on the toolbelt.Backpack-Like VestsI like my vest. It carries things for me and serves as an on-hand inventory. This is probably my most complicated suggestion because I want to be able to expand my inventory by picking up a better vest on the ground. I can pick up better backpacks, better weapons, and better clothes. Why not better vests? It would allow me to expand my at-the-ready inventory, which means I can carry more useful things on my person. Like full whiskey bottles and molotovs.Crafting BulletsThis kind of seems unnecessary because I am practically tripping over ammo wherever I go. Still, I think some people would like to craft bullets because you can never have enough bullets. Hell, there are probably people who want to craft guns, upgrades, and attachments too. Of all my suggestions, this is the one I'm least thrilled about because, while functional, it just doesn't bode well to me. Still, I think more than enough people would want such a thing to put it into the game. It's just something I wouldn't do personally because it's tedious and sounds like a mini version of repairing vehicles in my mind. 1 Share this post Link to post Share on other sites
ward 8 Posted September 1, 2012 Technically, backpack-like vests are already implemented. How else do you thing your character stores things in his gear menu? Share this post Link to post Share on other sites
that 1 stranger 19 Posted September 1, 2012 I was referring to the ability to physically expand upon the inventory in that gear menu by adding more slots via picking up a new vest. The backpack expands your inventory overall, but it's not on hand. A vest would allow you to have more stuff in the gear menu, which leaves you with more options of what to carry on you for immediate use rather than in your pack. Share this post Link to post Share on other sites
ward 8 Posted September 1, 2012 I can see how that would work, props. Share this post Link to post Share on other sites