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heliman (DayZ)

Buildings with a purpose

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Like the idea behind the fuel station being the only way to refuel your vehicle. Expanding on this why not have other buildings have different functions to them rather than just loot spawns. Here are my thoughts on how some of these buildings can increase the knowledge of the player by either having to find bits of information or by conducting experiments in these buildings.

1. Schools (Labs are not part of every school on the map)

Chemical Lab

Ability to recognize chemical hazards in environment as well as to quarantine/recognize zombies with chemical mutations. Zombies with such mutations produce burns to the body requiring substantial treatment time to heal i.e. blood levels remain capped for a certain period.

Biological Lab

Ability to recognize biological hazards in the environment as well as to quarantine/recognize zombies with biological mutations. Much greater chance of catching an infection when moving amongst these zombies.

2. Hospitals

Forensic Labs

Ability to track more details in the environment but not limited to cause of death such as blood trails, bullet caliber, shoe size, shoe patterns etc.

Pharma Labs

More advanced medical treatment centre with the ability to create varying strains of infection in an area. Zombies need to be alive and bought into the labs for analysis and injected with chemicals to analyze and alter their strains as well as to harvest the required strain to alter zombies in another region.

3. Barracks

Ability to learn better survival strategies in the form of nutrition, stamina, stealth, weapons maintenance, advanced frontline medical care techniques, traps, vehicle maintenance, equipment harvesting (items from the environment can now be harvested in such a way to create your own device/vehicle using blueprints available) etc.

4. Tec Industrial Building

Improvised Vehicles

Ability to create your own improvised vehicles based on blueprints found.

Vehicle Upgrades

Upgrades to existing vehicles can be carried out such as speed, vehicle disassembly, radio, frequency scanner, paint etc.

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1, 2 and vehicle upgrades were fine. The Barracks and improvised vehicles thing didn't seem right...

I really would like more biohazards in game though so 1 would be a nice addition. I don't know how Forensic labs and Pharma labs would work, especially in what could be considered an MMO.

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1, 2 and vehicle upgrades were fine. The Barracks and improvised vehicles thing didn't seem right...

I really would like more biohazards in game though so 1 would be a nice addition. I don't know how Forensic labs and Pharma labs would work, especially in what could be considered an MMO.

Well kinda like military training manuals found only in the barracks which opens up more options. Improvised vehicles would require you to have a vehicle repair manual to create vehicles such as a buggy, motorbikes etc.

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