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IncrediBurch

Goals for Game Modes

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Right now, Day Z plays simply as "Survive as long as you can". The game never really ends and that's fine. I feel that's one mode of play and Day Z can facilitate a few more for different type of people. Here are my ideas on the goals that one could be trying to accomplish in Single Player and PVE Multiplayer.

A goal that could be applied to single player is Rescue. First, the player needs to find the initial rescue point. This would be a helicopter with some soldiers in it. The player won't know how to find the rescuers except by tracking them. You play and find all the gear like normal, but you're trying to find the rescue squad and join up with them.

However, there is a chance the rescue squad can die from zombies, helicopter failures, or bandit attacks (all NPC driven of course). This means you have to survive until you can tell a new rescue force have arrived.

If you succeed in joining them, then you get access to checkpoint where you can save your progress, get vehicles and gear on demand, and then are assigned to go help other survivors throughout Cherno. With each successful clearance of missions, you get better gear to choose and can take more with you when trying to retrieve survivors. A secondary mission could also be zombie exterminating where you're simply ordered to go into an area, wipe out so many Zombies and come back alive. Scavenging for supplies for be a third mission option.

For PVE multiplayer, the goal would be to lockdown major towns and cities. The way to do that would be to exterminate all the zombies within a time limit. You would need to work with a different sized group of players to accomplish this based on the size of the location. You can temporarily secure parts of a city bit by bit, but a town needs to be completely occupied all at once.

Once a location has been successfully locked down, it becomes a respawn point for all players involved. The goal is lock down all of the map and maintain control. As time goes on, Zombies will come from the perimeter and you'll have to play tower defense basically. Players will have to spread themselves out across the map in order to protect all the towns. Unoccupied towns fall quickly and easily to invading zombies. Also, the longer you hold down places, and the more places secured, better gear spawns within your territory and you'll be able to support more people.

Feel free to critique my suggestions and submit your own. I want to hear what everyone else thinks about alternate goals for game modes.

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