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Standalone Price Tags - A Solution To Cheating?

Standalone Pricing  

142 members have voted

  1. 1. How much are you willing to pay for the standalone, assuming that a higher price tag reduces cheating?

    • ~$15 - I do not believe pricing is the solution to the problem.
    • ~$15 - I believe it could help, but I am not willing to pay more.
    • $20-$30
    • $30-$40
    • $40-$50
    • I am willing to pay a subscription fee if customer support and cheat-prevention were adequate.


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^ lol at above

It's a pain went you think you have to pay more to stop the hackers, script kiddies and the likes. I haven't played lately seeing as everyone has thermal sights and AS-50s, I'm luckly to have a M4/M16 for a few days, before hackers get to me.

I haven't played in a while because of this, but i miss it a lot.

I am willing to pay £30 if the updates are great (as in next to no bugs) more content and more ideas, to make this game more enjoyable.

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So I should pay more to stop the cheating script kiddies, yeah that sounds fair..... Lol

I'm happy to pay full price for a hacker free game but not a premium just to stop some cheating tosser.

Edited by DazTroyer

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So I should pay more to stop the cheating script kiddies, yeah that sounds fair..... Lol

I'm happy to pay full price for a hacker free game but not a premium just to stop some cheating tosser.

You do realize that is already factored into your purchase. You don't get a break down. 50$ for the game. 7$ for marketing. 0.30 for company picnics. 0.60 for power bill. Doesn't work like that. Get a clue.

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The more expensive the game the less cheaters you'll find. Add in things that are tied to an account itself and a subscription fee and you're gonna make bans something to fear.

It's easy to hack in free to play games because you can just roll unlimited email addresses. If you're plunking down 50$ per ban PLUS the 15-20$ a month for a cheat and they are banning like they have been in the last few weeks that's going to be out of the price range of most people.

MW2 was completely destroyed by cheaters. MW3 seems to be the same according to reports. BF3 is infested with them too. All games that were 60 ->200 bucks depending on dlc and premiums.

A solution?

Maybe not a subscription model, but accounts should be tied to a credit card. Purchase the game through the usual channels, create an account, and tie it to a credit card/paypal account/ steam wallet etc. that can be used for DLC and expansions. In the event of an account ban, it prevents any future accounts being tied to that credit card/paypal account/steam wallet.

For players who don't have a credit card, they could purchase the game through normal channels, but would be restricted to playing on servers without credit card account verification.

Alternatively, with permission, the account could be associated with mom's, dad's, granny's credit card and would then be tied to the account. (gift purchases etc.)

A player cheating and losing their account could still use the credit card in order to purchase a new copy, but would not be able to tie the account to it, meaning the account could only be used on unverified servers.

And of course, any blacklisted credit cards would also be invalid for account setups on future products.

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MW2 was completely destroyed by cheaters. MW3 seems to be the same according to reports. BF3 is infested with them too. All games that were 60 ->200 bucks depending on dlc and premiums.

A solution?

Maybe not a subscription model, but accounts should be tied to a credit card. Purchase the game through the usual channels, create an account, and tie it to a credit card/paypal account/ steam wallet etc. that can be used for DLC and expansions. In the event of an account ban, it prevents any future accounts being tied to that credit card/paypal account/steam wallet.

For players who don't have a credit card, they could purchase the game through normal channels, but would be restricted to playing on servers without credit card account verification.

Alternatively, with permission, the account could be associated with mom's, dad's, granny's credit card and would then be tied to the account. (gift purchases etc.)

A player cheating and losing their account could still use the credit card in order to purchase a new copy, but would not be able to tie the account to it, meaning the account could only be used on unverified servers.

And of course, any blacklisted credit cards would also be invalid for account setups on future products.

I am intrigued by your suggestions. Can I just give my credit card info directly to the hackers?

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I am intrigued by your suggestions. Can I just give my credit card info directly to the hackers?

Intrigued or confused?

Setting up accounts the same way as it works for subscription games, but not actually charging a subscription, simply means providing your details on account setup. Some companies i.e. paypal go a step further and charge your credit card a small amount and then refund it when you provide the code the charge showed.

If you have ever used a credit to buy a game online, you do know that those companies still have your details and that they are linked to your account?

Where do hackers come into it?

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Intrigued or confused?

Setting up accounts the same way as it works for subscription games, but not actually charging a subscription, simply means providing your details on account setup. Some companies i.e. paypal go a step further and charge your credit card a small amount and then refund it when you provide the code the charge showed.

If you have ever used a credit to buy a game online, you do know that those companies still have your details and that they are linked to your account?

Where do hackers come into it?

Where do hackers come in? The backdoor, where they hijack tens of thousands of people's information in one quick breach. Hasn't happened to you yet? It's happened to me. You know how much of hassle it is to deal with, even if your card never gets used?

You're far more trusting with your private information than I am. I absolutely despise the amount of online activities that require me to give them billing information, especially if no money is changing hand. Linking an account to a cd-key is authorization enough. If people want to buy the game over and over again because they're getting banned for breaking rules, let them.

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Which is why I made the suggestions I did.

If a system like this was used. It is "your" choice. If you don't want to tie an account to a card, you would be free to buy the game like you normally would, play it like you normally would, and the only difference would be that you would be playing with other players who choose to play on untied account servers. Anyone cheating there would be free to go out and get another key whenever they are caught.

As for being trusting with information. I use paypal and steam wallet almost exclusively. I have no problems with a games account tied to a source I trust.

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Which is why I made the suggestions I did.

If a system like this was used. It is "your" choice. If you don't want to tie an account to a card, you would be free to buy the game like you normally would, play it like you normally would, and the only difference would be that you would be playing with other players who choose to play on untied account servers. Anyone cheating there would be free to go out and get another key whenever they are caught.

As for being trusting with information. I use paypal and steam wallet almost exclusively. I have no problems with a games account tied to a source I trust.

Segregation is awesome. Can we make the black people use different water fountains again too?

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