unconsciousobjector 69 Posted August 30, 2012 Many if not most of the suggestions I've read are directly related to the player. What about the "world" or sandbox" we play in?I'd love to see suggestions that aren't about weapons, bases, inventory and the like.Examples:Tornadoes and/or other violent weather.Infected dogs/animals.Fishing.Large sailing vessels.Seasons.Evolved infected.Radio signals that lead to "special" events/places.Helicopters/airplanes randomly falling out of the sky.ALL vehicles lootable for parts, eventually allowing you to create or repair a vehicle.Wandering herds of infected.These are just a few. I'd love to see more that deal directly with the world and NOT the player. I firmly believe that DayZ is about the "world" and not the PvP or player gear, which seems to be the direction most suggestions are trying to steer it. If it goes that direction (PvP/player driven) it will quickly become another COD/Battlefield wanna-be. 1 Share this post Link to post Share on other sites
Bratalise 26 Posted August 30, 2012 I do want more world changes, but it's something I see being in the stand alone more than the mod itself. Share this post Link to post Share on other sites
Feronus 2 Posted August 30, 2012 Evolved infected? they already run at cheetah speed, break your bones/ knock you out in one hit, and can attack thru walls, how much more evolved do then need to be? Share this post Link to post Share on other sites
unconsciousobjector 69 Posted August 30, 2012 Evolved infected? they already run at cheetah speed, break your bones/ knock you out in one hit, and can attack thru walls, how much more evolved do then need to be?Evolved as in different set of abilities depending on what "stage" of the infection they're at. Of course I took the liberty of assuming the current bugs have been corrected. Share this post Link to post Share on other sites