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Loque

Players banned on the GB #500 1up server (updated)

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I had to kick and ban two kiddies yesterday. Shortly after a server reboot they both joined, waited a few minutes and then teleported the players on the server to the sky (to fall to their death), they then waited around and did a few extra things like teleporting everyone to zub etc...

I am using the community banlist filters and there isn't really anything in the scripts log (which is a shame), so all I have is the bits from the .RPT file:

Culprit 1

17:23:23 "LOGIN ATTEMPT: "4844100" NICE_MaZilA"
17:23:25 "READ/WRITE: ['PASS',false,'29811032',[20,[6420.58,2662.22,0.00143862]],[["ItemFlashlight","BAF_AS50_TWS","revolver_gold_EP1","Binocular_Vector","NVGoggles","ItemGPS","ItemCompass","ItemMap","ItemWatch","ItemHatchet","ItemKnife","ItemRadio","ItemMatchbox","ItemEtool","ItemToolbox","ItemFlashlightRed"],["ItemPainkiller","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","ItemMorphine","ItemMorphine","ItemEpinephrine","ItemBloodbag","ItemBloodbag","ItemPainkiller","ItemBandage","6Rnd_45ACP","6Rnd_45ACP","6Rnd_45ACP","6Rnd_45ACP","6Rnd_45ACP","ItemBandage","ItemBandage"]],["DZ_Backpack_EP1",[[],[]],[["ItemBloodbag","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemWaterbottle","FoodSteakCooked"],[3,3,3,3,4,8]]],[36,1398,1398],Survivor3_DZ,0.94]"
17:23:25 "LOGIN LOADED: B 1-1-A:2 (NICE_MaZilA) REMOTE Type: Survivor1_DZ"
17:23:26 "READ/WRITE: ['PASS',[false,false,false,false,false,false,false,12000,[],[0,0],0,[267.944,190.839]],[0,0,3,1],["BAF_AS50_TWS","amovpknlmstpsraswrfldnon",100],[20,[6420.58,2662.22,0.00143862]],3388018]"
17:23:26 "LOGIN PUBLISHING: B 1-1-B:1 (NICE_MaZilA) REMOTE Type: Survivor2_DZ"
17:23:48 "HIVE: WRITE: "CHILD:103:4844100:29811032:0:""

Culprit 2


17:24:06 "LOGIN ATTEMPT: "1565700" NICE_Kicksomereason"
17:24:09 "READ/WRITE: ['PASS',false,'29959324',Survivor1_DZ,0.94]"
17:24:09 "LOGIN LOADED: B 1-1-A:3 (NICE_Kicksomereason) REMOTE Type: Survivor1_DZ"
17:24:14 "READ/WRITE: ['PASS',[],[0,0,0,0],[],[],-2267278]"
17:24:14 "LOGIN PUBLISHING: B 1-1-F:1 (NICE_Kicksomereason) REMOTE Type: Survivor2_DZ"

Some guids


17:21:27 BattlEye Server: Verified GUID (0494f8cb0ff74832ad9c0810ee4a837a) of player #0 NICE_MaZilA
17:22:36 BattlEye Server: Verified GUID (70b7c5f208a6e85e32e826ea8a36bfa5) of player #2 NICE_Kicksomereason

I have a copy of the arma2oaserver.rpt (can't attach for some reason) if anyone else would like to read it, its pretty clear to see players who have spawned in various locations are all of a sudden killed within seconds of each other, apart from these guys.

Happy banning!

Edited by Loque

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How the hell are all these people getting past the new Battleye with something so blockable as teleport scripts ?

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Yea I was quite disappointed the scripts.log was rather empty ~ I am guessing it is because exploits/commands that are originally logged get upgraded to instant kicks with BE?

Found these in the remoteexec.log, if anyone could help me with them it would be really appreciated.

Player 1

(pretty sure this guy and his friend killed my crew within 3 mins of logging on once whilst we were out of the heli fixing ATVs - we were killed incredibly fast but gave them the benefit of the doubt [later to watch them crash the heli])


24.08.2012 16:33:25: Player1 (IP:1635) GUID - Script Restriction #95 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;};"
24.08.2012 17:59:54: Player1 (IP:1635) GUID - Script Restriction #95 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;};"

Player 2


25.08.2012 17:32:23: Player2 (IP:2304) GUID - Script Restriction #20 "
if (isServer) then {
_object = createVehicle ['UH1H_DZ', [9815.49, 1790.61, 0], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', 1580.18, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_"

Player 3


29.08.2012 14:04:28: Player3 (IP:2304) GUID - Script Restriction #20 "
if (isServer) then {
_object = createVehicle ['UH1H_DZ', [1363.24, 2291.48, 0], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', 4463.91, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_object"

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