shiromikan 217 Posted May 5, 2012 I believe having the mod's files on a subversion server would make updating the mod a lot easier (and smoother...)I don't know. It's not really important, but it could be useful and hardly requires copious amounts of effort. You could even use Google to host it.For those who do not know what Subversion (SVN) is, read this; http://en.wikipedia.org/wiki/Apache_Subversionedit; "You" is used in the plural sense. Share this post Link to post Share on other sites
Quarxink 2 Posted May 5, 2012 I believe having the mod's files on a subversion server would make updating the mod a lot easier (and smoother...)I don't know. It's not really important' date=' but it could be useful and hardly requires copious amounts of effort. You could even use Google to host it.For those who do not know what Subversion (SVN) is, read this; http://en.wikipedia.org/wiki/Apache_Subversionedit; "You" is used in the plural sense.[/quote']Agreed, SVN would make updating a lot more streamlined and using google code for it would even provide an issue tracker for a better way to report bugs instead of relying on forums. Share this post Link to post Share on other sites
gamers2000 53 Posted May 5, 2012 We do have a bug tracker, guys. Check out https://dev-heaven.net/projects/dayz Share this post Link to post Share on other sites
shiromikan 217 Posted May 5, 2012 We do have a bug tracker' date=' guys. Check out https://dev-heaven.net/projects/dayz[/quote']I didn't actually know that. Whoops. Main purpose for suggesting the SVN is for easier updating.I'm probably just being a lazy bitch, though. xD Share this post Link to post Share on other sites