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badbenson (DayZ)

Making Bloodpacks more important

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just a simple balancing suggestion to make bloodpacks what they are supposed to be...a thing that makes you need other people.

problem:

i was on low blood very often and i never needed a blood pack because quickly scavenging for food in small villages and eating it all or killing an animal and eating its meat will do the job at much lower risk than having to go to one of the big cities to get blood. AND you won't need another player to help you.

possible solution:

greatly reduce the blood regeneration value of food and meat or remove it totally.

it'll make being injured (low on blood) a much bigger problem and will create missions for groups if someone gets injured. also it'll maybe motivate people to form groups more. i mean like blood being an important resource which could make the fighting and player interaction more intresting in general. and let's face it. food regenerating blood instantly is plain unrealistic.

just to make it clear. i don't want PvP to be reduced by this. i just think that it'll maybe increase group versus group combat, trading and having a goal in general.

i know in addition to that there should be some reward for staying alive longer so people won't just respawn and let their buddies save their stuff to avoid the effects of low blood.

after playing a lot i realized that bloodpacks a just a luxury item instead of a critical item. hell...most of the time i find blood on dead players i'll leave it because the food solution is way easier as i described before.

it's obvious how blood packs are intended to work but it's too easy to avoid their usage.

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