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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

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j.marsh01@talk21.com

Quick Question about using the Arma 2 editor with DayZ

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So i've got a backup of 1.7.2.3 that i'm using so that i can get into the Arma 2 editor while DayZ is enabled. It allows me to use DayZ assets in the editor, but there aren't as many of the usual objects/units etc as when I use the editor normally with DayZ disabled. Is this normal, or have i messed up somewhere?

Also, did anyone ever work out how to modify the spawns when opening the SP mission in the editor? If not, is it possible to just use the DayZ version of Chernarus in the editor?

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