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neew

DE 2434 UTC+2 Hackers (log proof )

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Hey, we have just started our server and found this in our logs:

26.08.2012 16:40:35: [RD]BashMack (ip removed) 86242d80894f3baa07bcef0c6a2b4aed - #0 "

if (isServer) then {

_object = createVehicle ['UH1H_DZ', [-38.8471, -488.223, 0], [], 0, 'CAN_COLLIDE'];

_object setVariable ['ObjectID', 1395.19, true];

dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];

_uid = _object call dayz_obje"

27.08.2012 18:47:39: DedyLLIka (ip removed) ccb70acb8126e648d712377a9dac4d5d - #0 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;};"

28.08.2012 03:40:52: [RD]Example (ip removed) abe07a5e2a3e0f740a25d7958e22e260 - #0 "

if (isServer) then {

_object = createVehicle ['UH1H_DZ', [10383.1, 2355.53, 0], [], 0, 'CAN_COLLIDE'];

_object setVariable ['ObjectID', 6067.67, true];

dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];

_uid = _object call dayz_object"

looks like they spawned some UH1H.

p.s. is there a guide which explaines the log files?

what does these numbers at the end mean and how should they look like?

example:

28.08.2012 15:53:11: XXXXX (ip removed) ab76531ae067b85dd1498700688XXXXX - #0 "Sniper1_DZ" 446:250 [-18697,25815,379]

most players have these numbers: [0,0,0], why is it different by that player?

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