DrFree_man 87 Posted September 3, 2012 Easiest way, set a waypoint for the unit close / on top of it then in the 'On Act' part of the waypoint use;unit action ["sitDown", targetUnit]Where unit and targetUnit is the name of the soldier you want to sit, eg sol1 action ["sitDown", sol1]. According to the wiki, the unit needs to have a careless behaviour mode set, but I just tried it without changing the behaviour mode and it seemed to work ok.There'll be a way you can do it without the use of a waypoint, but I suspect that'll be calling individual animation states rather than using the generic 'sitDown' command.thanks man, i ended up figured out how to make them sit, on the ground and in chairs if i set them right (still can't get them to attach to the chair so walk to it) but i found that same code but attach it to a trigger that executes on start. now if you happen to have code to get them to crouch / crouchwalk , and how to make zomibies do the feed animation? that would be awesome lol, right now i have to use a medic animation for the zombie and use a proper camera angle to make it look right Share this post Link to post Share on other sites
DrFree_man 87 Posted September 3, 2012 now if you happen to have code to get them to crouch / crouchwalk , and how to make zomibies do the feed animation? that would be awesome lol, right now i have to use a medic animation for the zombie and use a proper camera angle to make it look rightok nvm on the crouching, its "middle" lol guess that makes sense hahaand hombre, thanks man! glad you enjoyed it. took me a long time to get that shot! the guy kept wanting to fall facing away from me. was annoying as hell Share this post Link to post Share on other sites