zXCollinsXz 0 Posted June 11, 2012 Just an idea for a knive melee attack or with the butt of your gun.maybe your gun is 2 shots or just makes them unconsciousness and knive is a couple of stabs to kill. Share this post Link to post Share on other sites
Senrain 148 Posted June 11, 2012 ArmA2 doesn't support any sort of melee combat, and this has been suggested before. Share this post Link to post Share on other sites
thygrrr 1 Posted June 11, 2012 But the zombies use melee attacks! Your argument is invalid. Its obviously supported, but maybe not very well. You can hack it in with tiny localized explosions or super short range bullets. Share this post Link to post Share on other sites
liquidje 38 Posted June 11, 2012 But the zombies use melee attacks! Your argument is invalid. Its obviously supported' date=' but maybe not very well. You can hack it in with tiny localized explosions or super short range bullets.[/quote']Maybe you should be a little less demanding and smartassy and actually read the other melee threads. Just because zeds use it, does not mean people can use it, that is just not how games work. Hacking stuff in is very hard in a mod (note: this is NOT a game, but a mod) and when you talk about hacking stuff in, it usually gives poor results.Also, next to technical difficulties, there is also the question if melee weapons would do the game any good. Share this post Link to post Share on other sites
thygrrr 1 Posted June 11, 2012 They could/should be pretty damn useless, but just its UNAVAILABILITY breaks the immersion.I'm pretty sure melee can be implemented, and fairly easily so that it feels like it's at least an option. Looking into Arma2 modding tonight... after all I'm not exactly clueless when it comes to game and mod development... Truly sick and tired of you naysayers... :/(addendum: and seeing all the interesting hacks in the newest beta builds that were specifically tailored to match this mod, there might as well be one more hack in the end... if it's even necessary, which I will be trying to disprove - I'm sure it can be done mod-side as opposed to game-side)(addendum2: yeah I'm rambling) Share this post Link to post Share on other sites
liquidje 38 Posted June 11, 2012 They could/should be pretty damn useless' date=' but just its UNAVAILABILITY breaks the immersion.I'm pretty sure melee can be implemented, and fairly easily so that it feels like it's at least an option. Looking into Arma2 modding tonight... after all I'm not exactly clueless when it comes to game and mod development... Truly sick and tired of you naysayers... :/(addendum: and seeing all the interesting hacks in the newest beta builds that were specifically tailored to match this mod, there might as well be one more hack in the end... if it's even necessary, which I will be trying to disprove - I'm sure it can be done mod-side as opposed to game-side)(addendum2: yeah I'm rambling)[/quote']Well, maybe it is not clear from my previous post, but why do people not use the damn search function? There are 22 threads which have the name "melee" in their title, at least half of them have stated exactly the same. I am truly sick and tired of seeing the same threads pop up, with people asking the same questions, and then other people can invest their time in giving the same old answers already given to other people. But of course, it is easier to post a two sentence idea of your brainfart with some aditional "maybe's" and let other people take the time to explain it to you, instead of finding it out yourself.edit:http://dayzmod.com/forum/showthread.php?tid=2648this thread explains some aspects. Like Rocket himself said, anything limited by the engine is outside of the scope for now on. Also, there should be mechanics present to prevent melee from being overpowered: if it is silent you could probably wipe out a whole village. I am also just tired of people not thinking about their idea, not thinking about the complications, but just give a very, very, very brief idea and let others figure out the rest.Even still, I'm still very much interested about the things you talk about. Please note that I'm more or less allergic to very short posts like your first post. Your last post (the one I'm quoting here) is much more clear and elaborate. I like that much more, as it shows you have more thoughts about the idea then you initially show. Share this post Link to post Share on other sites
thygrrr 1 Posted June 11, 2012 I can relate to your apologetism why it "can't be done", but instead of listening to your reasons why that may be so, I'm instead voluteering to find an actual solution. That alone sets me apart miles from the kiddies that want their features but have no clue how to build them.I'll let you know what I can come up with. (might be nothing, but I'm confident it's possible seeing just how broadly ArmA2 is moddable) Share this post Link to post Share on other sites
liquidje 38 Posted June 11, 2012 I can relate to your apologetism why it "can't be done"' date=' but instead of listening to your reasons why that may be so, I'm instead voluteering to find an actual solution. [b']That alone sets me apart miles from the kiddies that want their features but have no clue how to build them.It sure does. I hope you read my edit from my previous post, but if not: I don't mind farfetched ideas or functions, I do hate it when people are mindless about it and ask for features without thinking of feasibility and consequences for the game mechanics. The reason I responded quite fierce on your first point was as it gave me some sort of flashback to this one:It's been mentioned' date=' but I'll repeat:ARMA 2 engine restrictions make it very, very difficult to implement melee weapons. So stop arguing how it's realistic/unrealistic and how it's sensible for game mechanics etc.It's not happenning.[/quote']I agree. It is so frustrating when all those zeds keep shooting at you. /sarcasm.endWhich just makes me wanna vomit.I'll let you know what I can come up with. (might be nothing' date=' but I'm confident it's possible seeing just how broadly ArmA2 is moddable)[/quote']I'm truly interested! Share this post Link to post Share on other sites
pogoman979 4 Posted June 11, 2012 Melee can be implemented. It's a simple case of playing an animation and timing the phsyical connection between the weapon and the target with the setdamage command, and doing a check at the time of connection to see whether they are still in range. I coded it in for the life mods so that you could stun other players by pistol whipping them XD Share this post Link to post Share on other sites
superdelux 0 Posted June 11, 2012 This guy made a few melee scripts. This could be viable for taking on individual zombies quietly but not an entire horde. Share this post Link to post Share on other sites
thygrrr 1 Posted June 11, 2012 Thanks, I just knew it could be done.You're my hero now. (both of you :)) Share this post Link to post Share on other sites
liquidje 38 Posted June 12, 2012 Well, get that stuff to the devs and ask their opinion, I'm very curious. Share this post Link to post Share on other sites