WhatIsLove 15 Posted August 26, 2012 So, lately, my server has been pretty full with around 35-40'ish people every day. I have to deal with a flood of cheaters daily now and the amount of power admins get is just sad. There are rules that I can't ban people without 100% proof. Example, finding a double barrel shotgun in a guy's inventory who was shooting a M107 is pretty much enough evidence to ban someone in my view. However, my host is telling me that I need more proof.It is already tough enough to deal with cheaters daily now. But having to deal with the set rules the host gives makes it 3X harder.Not only that, there are legit players who call their hacker buddies to hack for them. I've already noticed numerous people who log on at the same time in the same clan. A few would be legit players, and a few would hack for the rest of the clan. Days later, the same clan would be back, but with new accounts and they do the same sh*t over and over.However, as you know, you can't ban the legit players even if they're using friends to help them hack.Taken the fact that we all know this mod has practically the most hackers, the rules to ban people are so absurd that I can see why hackers are winning.I would like to see a new set of rules from each host that are 3X more strict to hackers. I'm anxious to ban some suspicious players who have weird inventories and those who take more bullets to kill than necessary.Don't say "It's Alpha, don't play if you don't like it." because the standalone isn't anywhere near to release yet.And anyone who starts becoming all defensive is considered one of the hackers/d***hebags we have in the mod currently. 12 Share this post Link to post Share on other sites
Filmmaster 35 Posted August 26, 2012 I know, it's completely ridiculous. Even if you have 100% proof, "maybe" you can ban them. It sucks Share this post Link to post Share on other sites
sostronk 334 Posted August 26, 2012 (edited) Despite what people say, keep your server clean. Seriously, Rockets little book of rules helps hackers too much. Personally I think your better off with a private hive also. Public hives are just way too open.TBH I really think Rocket should have allowed private hives to be a standard by this stage. The only reason I see for him not doing it is the fact that more people will buy the standalone if the mod is full of hackers. Edited August 26, 2012 by sostronk 3 Share this post Link to post Share on other sites
DieBrotmafia 79 Posted August 26, 2012 We would be better off to just let admins ban all the hackers. Maybe 10% would be genuine people, but the rest of us could play at least. Share this post Link to post Share on other sites
JamesR 74 Posted August 26, 2012 There are some strict rules for banning players. However I'm pretty sure the rules for kicking them are a lot more lax. 1 Share this post Link to post Share on other sites
rogue246 28 Posted August 26, 2012 You said your host tells you more proof is needed? I've been renting servers for years for arma and now dayz and never been told what I can and cannot do on my own server from my host. Even the one I'm currently renting dayz from.. ? I'd tell the host to piss up a rope! Server hosts aren't the dayz police force. I'd go find another one pronto! 1 Share this post Link to post Share on other sites
Boof (DayZ) 75 Posted August 26, 2012 You can't ban people on your OWN server? Wow this is ridiculous...And what's with people mentioning the standalone as some cure for hacking? What lick of difference will that make? 1 Share this post Link to post Share on other sites
sostronk 334 Posted August 26, 2012 (edited) You said your host tells you more proof is needed? I've been renting servers for years for arma and now dayz and never been told what I can and cannot do on my own server from my host. Even the one I'm currently renting dayz from.. ? I'd tell the host to piss up a rope! Server hosts aren't the dayz police force. I'd go find another one pronto!You need permission from Rocket to ban someone. If you ban someone without proof you risk having your server blacklisted and removed from the hive. Its a really good process, going by Rockets list he has banned around 18 people since the mod started, only around 100, 000 players to go. He will get around to it eventually.You can't ban people on your OWN server? Wow this is ridiculous...And what's with people mentioning the standalone as some cure for hacking? What lick of difference will that make?According to some people, the reason there is so much hacking is because Rocket, apparently, has no control over hackers and its all up to BattleEye. Arma is also designed to be easily hacked/modded. Apparently with the standalone Rocket will be including in-built Anti cheat and the game will be designed to not be so exploitable. All a big sales point story if you ask me. Edited August 26, 2012 by sostronk 2 Share this post Link to post Share on other sites
rogue246 28 Posted August 27, 2012 Sounds like a sales pitch like you said. Trust me friend there's a reason why the thousands of games produced ALL rely on a handful of cheat engines. Designing a cheat engine is very complicated and is a full time job keeping it updated. I would be utterly shocked if the standalone employed something like that. Share this post Link to post Share on other sites
ChernoPTA 160 Posted August 27, 2012 Had a guy with an 1866 in his inventory according to the RPT file that was sniping people from around 600m out with AS50 NATO rounds.There weren't even any NATO rounds in his inventory to be shot. But it was definitely AS50 NATO level damage. From nothing but a Winchester.Then theres the guys joining servers with absolutely nothing in their inventory shooting off hundreds of HE grenades in the space of a few seconds or a minute.Yeah theres something new out there and its not being picked up by remoteexec at all. Whatever its doing, its doing without sending any recognizable client to server scripts. Share this post Link to post Share on other sites
WhatIsLove 15 Posted August 27, 2012 Had a guy with an 1866 in his inventory according to the RPT file that was sniping people from around 600m out with AS50 NATO rounds.There weren't even any NATO rounds in his inventory to be shot. But it was definitely AS50 NATO level damage. From nothing but a Winchester.Then theres the guys joining servers with absolutely nothing in their inventory shooting off hundreds of HE grenades in the space of a few seconds or a minute.Yeah theres something new out there and its not being picked up by remoteexec at all. Whatever its doing, its doing without sending any recognizable client to server scripts.Yeah, I had quite a few of those lately and I was told I can't ban, like WTF. Share this post Link to post Share on other sites
ChernoPTA 160 Posted August 27, 2012 Yeah, I had quite a few of those lately and I was told I can't ban, like WTF.Oh you can ban the HE thunderstormers easily. Their mass creation of the HE rounds shows up in createvehicle.log.But the people using weapons that cannot, by any stretch of the imagination, be doing what they're doing......you can't ban them because the RPT says they have an 1866, and no one cares that you know the difference between a 1866's lack of capability to one shot kill someone at 600m and an AS50's capability to do the same with absolutely no problem.Simply a case of the logs say they had an 1866, nothing in the logs reports shot distance to players killed by said 1866. So...we got nothing. Can't ban for it.But yeah I'm seeing a lot of this in our RPT, people with completely low level weapons doing stuff that performs like high milgrade gear. Nothing we can do about it. Obviously we don't know the difference between what an 1866 and an AS50 can do, yanno? I too stupid....even though they expect me to be able to read these logs and all that. Share this post Link to post Share on other sites
Wirblewind 4 Posted August 27, 2012 (edited) Ban them anyways. You wont get in trouble for it anyways.They dont give 2 shits about the support tickets as this game wont be around forever.Worst comes to worst somebody calls out your server and you correct the problem from there.Assuming your a legit server admin and treat people fairly i see no problem in banning people your sure are hacking.If an accident happens and somebody that isint hacking puts in an appeal work with them and figure out what happened or if they were really hacking.Dont expect any support from the dayz team or the team that works on support tickets as if its not a problem with DAYZ itself they wont lift a finger. Edited August 27, 2012 by Wirblewind 1 Share this post Link to post Share on other sites
crockett (DayZ) 41 Posted August 27, 2012 (edited) It's simple make your server a private hive and you can then ban & admin how you feel fit. There are more than enough people whom want to play on private servers to keep away from the hackers. The biggest thing is if you do it, you have to have the admin to kick the cheaters when they do show up. Edited August 27, 2012 by crockett Share this post Link to post Share on other sites
WhatIsLove 15 Posted August 27, 2012 It's not easy to get a private hive guys. My group also voted on making our server non-private so we don't feel "lonely". I don't want to upset my members, so unless they vote for private, I'm not going to change it yet. And I can't ban without approval like I said, Wirble. If I do, my server runs the risk of being wiped off the hive.But, this is absolutely ridiculous that admins have absolutely no power but check logs then report and other minor sh*t. Share this post Link to post Share on other sites
M O N S T E R 599 Posted August 27, 2012 Battleye is actually doing something, finally. Although they haven't fixed everything and are making mistakes, you have to admit that they ARE banning the right people 99% of the time. If this keeps up, eventually the hacking will stop. I think everyone is just getting as much time in on the hacking as they can before their GUID's are flagged. Patience, at this point, is the only action you can take.-MONSTER Share this post Link to post Share on other sites
ChernoPTA 160 Posted August 27, 2012 Battleye is actually doing something, finally. Although they haven't fixed everything and are making mistakes, you have to admit that they ARE banning the right people 99% of the time. If this keeps up, eventually the hacking will stop. I think everyone is just getting as much time in on the hacking as they can before their GUID's are flagged. Patience, at this point, is the only action you can take.-MONSTERIt won't stop as long as you can buy a new CD Key for 15 bucks and google how to change your key in less than 15 seconds.BIS doesn't care about how many people BE bans, because BIS just sells the banned players new keys. And within a few hours of being booted, the "globally" banned player is right back in business.Sorry but its a complete hack job of a situation. BE does the bans, BIS sells new keys to the banned, BIS makes more money, and....everyone else gets to suffer because BIS doesn't bother verifying credit/debit/paypal data in relation to globally banned GUID's.So long as BIS keeps selling tickets back into the amusement park for less money than someone might spend getting a haircut, the amusement park will consistently have a revolving door and the chuckle heads making running a DayZ server like a second job will never stop doing what they're doing. 2 Share this post Link to post Share on other sites
wolf_359 23 Posted August 27, 2012 Yes, the limitations are ridiculous. There are thousands of servers to play on. Sure, some will have abusive admins, but the vast majority don't. If you could hand out global bans, of course the restrictions make sense - but these bans only affect one server. Why is it so bad to allow administrators to administrate? These rules are removing the threat of admins for those that only want to troll other players. Share this post Link to post Share on other sites
WhatIsLove 15 Posted August 27, 2012 (edited) Battleye is actually doing something, finally. Although they haven't fixed everything and are making mistakes, you have to admit that they ARE banning the right people 99% of the time. If this keeps up, eventually the hacking will stop. I think everyone is just getting as much time in on the hacking as they can before their GUID's are flagged. Patience, at this point, is the only action you can take.-MONSTERBeen patient for too long I think. Every day is the same sh*t. I'm sure I'm not the only admin who is tired of getting told "if it isn't in the logs, don't ban". Even though the person may have an inventory that has no gear yet he/she killed someone. Apparently that is not enough proof when an admin checks an inventory that has nothing in it, but the person managed to kill someone.Heck, I just had a hard time banning someone who just tagged scripts on people. The person finally decides to nuke the server and then I had ban him for "nuking", not for tagging scripts on people before, because apparently tagging scripts on players is legal.EDIT: @ChernoPTA:That's probably why I've had my clan's camp nuked consistently this week. It's either we get nuked, or some guy just comes in and tanks bullets then rains down M203s on my clan. Edited August 27, 2012 by WhatIsLove Share this post Link to post Share on other sites
ChernoPTA 160 Posted August 27, 2012 (edited) Been patient for too long I think. Every day is the same sh*t. I'm sure I'm not the only admin who is tired of getting told "if it isn't in the logs, don't ban". Even though the person may have an inventory that has no gear yet he/she killed someone. Apparently that is not enough proof when an admin checks an inventory that has nothing in it, but the person managed to kill someone.Got one of those, here have a look:6:10:50 "LOGIN ATTEMPT: "15027014" TommsteruK"6:10:51 "Locality Event"6:10:51 "Locality Event"6:10:51 "READ/WRITE: ['PASS',false,'28905070',Bandit1_DZ,0.94]" //TommsteruK Login with no inventory.6:10:51 "LOGIN LOADED: B 1-1-A:102 (TommsteruK) REMOTE Type: Survivor1_DZ"6:10:51 "WRITE: ['PASS']"6:10:51 "WRITE: ['PASS']"6:10:52 "HIVE: WRITE: "CHILD:103:35328454:28905044:0:""6:10:52 "WRITE: ['PASS']"6:10:52 "WRITE: ['PASS']"6:10:53 "READ/WRITE: ['PASS',[],[0,0,0,0],[],[],-39198]"6:10:53 "LOGIN PUBLISHING: B 1-1-L:1 (TommsteruK) REMOTE Type: Survivor2_DZ"6:10:53 "Locality Event"6:10:53 "Locality Event"6:10:54 "HIVE: WRITE: "CHILD:103:15027014:28905070:0:""6:10:54 "WRITE: ['PASS']"6:10:55 "Locality Event"6:10:55 "Locality Event"6:10:56 "Locality Event"6:10:56 "Locality Event"6:11:00 "Locality Event"6:11:00 "Locality Event"6:11:01 "Locality Event"6:11:04 "Locality Event"6:11:08 "WRITE: ['PASS']"6:11:11 "Locality Event"6:11:17 "WRITE: ['PASS']"6:11:17 "WRITE: ['PASS']"6:11:18 "Locality Event"6:11:18 "Locality Event"6:11:18 "Locality Event"6:11:18 "Locality Event"6:11:18 "Locality Event"6:11:18 "Locality Event"6:11:18 "WRITE: ['PASS']"6:11:18 "HIVE: WRITE: "CHILD:103:35328454:28905044:2:""6:11:18 "WRITE: ['PASS']"6:11:19 "Locality Event"6:11:19 "WRITE: ['PASS']"6:11:20 "Locality Event"6:11:20 Warning: Cleanup player - person 189:97 not found6:11:22 "WRITE: ['PASS']"6:11:23 "WRITE: ['PASS']"6:11:23 "WRITE: ['PASS']"6:11:37 "WRITE: ['PASS']"6:11:47 "WRITE: ['PASS']"6:11:48 "WRITE: ['PASS']"6:11:49 "WRITE: ['PASS']"6:11:49 "Locality Event"6:11:50 "Locality Event"6:11:50 "WRITE: ['PASS']"6:11:51 "Locality Event"6:11:51 "WRITE: ['PASS']"6:11:52 "WRITE: ['PASS']"6:11:52 "Locality Event"6:12:03 "Locality Event"6:12:03 "Locality Event"6:12:07 "WRITE: ['PASS']"6:12:08 "Locality Event"6:12:13 "Locality Event"6:12:16 "WRITE: ['PASS']"6:12:17 "WRITE: ['PASS']"6:12:18 "WRITE: ['PASS']"6:12:19 "WRITE: ['PASS']"6:12:20 "WRITE: ['PASS']"6:12:21 "WRITE: ['PASS']"6:12:25 "Locality Event"6:12:34 "Locality Event"6:12:35 "WRITE: ['PASS']"6:12:38 "WRITE: ['PASS']"6:12:38 "PDEATH: Player Died 13145350" //Player Avago dies to TommsteruK after shooting TommsteruK with an entire clip of STANAG ammunition6:12:41 "Locality Event"6:12:41 "Locality Event"6:12:41 "Locality Event"6:12:44 "Locality Event"6:12:44 "Locality Event"6:12:44 "WRITE: ['PASS']"6:12:45 "Locality Event"6:12:45 "Locality Event"6:12:47 "WRITE: ['PASS']"6:12:48 "WRITE: ['PASS']"6:12:48 "WRITE: ['PASS']"6:12:49 "WRITE: ['PASS']"6:12:49 "Locality Event"6:12:49 "Locality Event"6:12:49 "DISCONNECT START (i): Avago ("13145350") Object: 3a064080# 1502459: man_survivor.p3d REMOTE" //Player Avago disconnects after dying proof of pID.6:18:26 Server: Object 182:609 not found (message 91) //Omitted irrelevent log material between 06:12 and 06:186:18:26 Server: Object 182:608 not found (message 98)6:18:26 "Locality Event"6:18:27 "Locality Event"6:18:27 "Locality Event"6:18:27 "WRITE: ['PASS']"6:18:27 "PDEATH: Player Died 15027014" //TommsteruK dies six minutes after killing Avago, with no plausible explanation as he was not under fire at the time. Other team players were at North East Airfield.6:18:29 "WRITE: ['PASS']"6:18:29 "WRITE: ['PASS']"6:18:30 "WRITE: ['PASS']"6:18:31 "DISCONNECT START (i): TommsteruK ("15027014") Object: <NULL-object>" //TommsteruK disconnects after dying. TommsteruK's body found to have no weapons and no inventory on it by player BrootalKilla who recovers Avago's kit at approximately 0622 after BrootalKilla returns to the scene from the North East Airfield.But hey....that was totally legit and I couldn't ban for it.I did get the bastard for combat logging later that day though and if anyone wants to argue with me about that ban they can take it up with Rocket. Edited August 27, 2012 by ChernoPTA Share this post Link to post Share on other sites
WhatIsLove 15 Posted August 27, 2012 Got one of those, here have a look:6:10:50 "LOGIN ATTEMPT: "15027014" TommsteruK"6:10:51 "Locality Event"6:10:51 "Locality Event"6:10:51 "READ/WRITE: ['PASS',false,'28905070',Bandit1_DZ,0.94]" //TommsteruK Login with no inventory.6:10:51 "LOGIN LOADED: B 1-1-A:102 (TommsteruK) REMOTE Type: Survivor1_DZ"6:10:51 "WRITE: ['PASS']"6:10:51 "WRITE: ['PASS']"6:10:52 "HIVE: WRITE: "CHILD:103:35328454:28905044:0:""6:10:52 "WRITE: ['PASS']"6:10:52 "WRITE: ['PASS']"6:10:53 "READ/WRITE: ['PASS',[],[0,0,0,0],[],[],-39198]"6:10:53 "LOGIN PUBLISHING: B 1-1-L:1 (TommsteruK) REMOTE Type: Survivor2_DZ"6:10:53 "Locality Event"6:10:53 "Locality Event"6:10:54 "HIVE: WRITE: "CHILD:103:15027014:28905070:0:""6:10:54 "WRITE: ['PASS']"6:10:55 "Locality Event"6:10:55 "Locality Event"6:10:56 "Locality Event"6:10:56 "Locality Event"6:11:00 "Locality Event"6:11:00 "Locality Event"6:11:01 "Locality Event"6:11:04 "Locality Event"6:11:08 "WRITE: ['PASS']"6:11:11 "Locality Event"6:11:17 "WRITE: ['PASS']"6:11:17 "WRITE: ['PASS']"6:11:18 "Locality Event"6:11:18 "Locality Event"6:11:18 "Locality Event"6:11:18 "Locality Event"6:11:18 "Locality Event"6:11:18 "Locality Event"6:11:18 "WRITE: ['PASS']"6:11:18 "HIVE: WRITE: "CHILD:103:35328454:28905044:2:""6:11:18 "WRITE: ['PASS']"6:11:19 "Locality Event"6:11:19 "WRITE: ['PASS']"6:11:20 "Locality Event"6:11:20 Warning: Cleanup player - person 189:97 not found6:11:22 "WRITE: ['PASS']"6:11:23 "WRITE: ['PASS']"6:11:23 "WRITE: ['PASS']"6:11:37 "WRITE: ['PASS']"6:11:47 "WRITE: ['PASS']"6:11:48 "WRITE: ['PASS']"6:11:49 "WRITE: ['PASS']"6:11:49 "Locality Event"6:11:50 "Locality Event"6:11:50 "WRITE: ['PASS']"6:11:51 "Locality Event"6:11:51 "WRITE: ['PASS']"6:11:52 "WRITE: ['PASS']"6:11:52 "Locality Event"6:12:03 "Locality Event"6:12:03 "Locality Event"6:12:07 "WRITE: ['PASS']"6:12:08 "Locality Event"6:12:13 "Locality Event"6:12:16 "WRITE: ['PASS']"6:12:17 "WRITE: ['PASS']"6:12:18 "WRITE: ['PASS']"6:12:19 "WRITE: ['PASS']"6:12:20 "WRITE: ['PASS']"6:12:21 "WRITE: ['PASS']"6:12:25 "Locality Event"6:12:34 "Locality Event"6:12:35 "WRITE: ['PASS']"6:12:38 "WRITE: ['PASS']"6:12:38 "PDEATH: Player Died 13145350" //Player Avago dies to TommsteruK after shooting TommsteruK with an entire clip of STANAG ammunition6:12:41 "Locality Event"6:12:41 "Locality Event"6:12:41 "Locality Event"6:12:44 "Locality Event"6:12:44 "Locality Event"6:12:44 "WRITE: ['PASS']"6:12:45 "Locality Event"6:12:45 "Locality Event"6:12:47 "WRITE: ['PASS']"6:12:48 "WRITE: ['PASS']"6:12:48 "WRITE: ['PASS']"6:12:49 "WRITE: ['PASS']"6:12:49 "Locality Event"6:12:49 "Locality Event"6:12:49 "DISCONNECT START (i): Avago ("13145350") Object: 3a064080# 1502459: man_survivor.p3d REMOTE" //Player Avago disconnects after dying proof of pID.6:18:26 Server: Object 182:609 not found (message 91) //Omitted irrelevent log material between 06:12 and 06:186:18:26 Server: Object 182:608 not found (message 98)6:18:26 "Locality Event"6:18:27 "Locality Event"6:18:27 "Locality Event"6:18:27 "WRITE: ['PASS']"6:18:27 "PDEATH: Player Died 15027014" //TommsteruK dies six minutes after killing Avago, with no plausible explanation as he was not under fire at the time. Other team players were at North East Airfield.6:18:29 "WRITE: ['PASS']"6:18:29 "WRITE: ['PASS']"6:18:30 "WRITE: ['PASS']"6:18:31 "DISCONNECT START (i): TommsteruK ("15027014") Object: <NULL-object>" //TommsteruK disconnects after dying. TommsteruK's body found to have no weapons and no inventory on it by player BrootalKilla who recovers Avago's kit at approximately 0622 after BrootalKilla returns to the scene from the North East Airfield.But hey....that was totally legit and I couldn't ban for it.I did get the bastard for combat logging later that day though and if anyone wants to argue with me about that ban they can take it up with Rocket.Heck, you had that Tomm guy in your server too?!? He was combat logging, and killing people in one shot with no gear in his inventory.The combat logging was the only reason I could ban him. I couldn't ban him for killing people with no gear in his inventory. Share this post Link to post Share on other sites
ZekkCC (DayZ) 51 Posted August 27, 2012 We would be better off to just let admins ban all the hackers. Maybe 10% would be genuine people, but the rest of us could play at least.You would only believe this until you got banned and you didn't hack. Share this post Link to post Share on other sites
ChernoPTA 160 Posted August 27, 2012 Heck, you had that Tomm guy in your server too?!? He was combat logging, and killing people in one shot with no gear in his inventory.The combat logging was the only reason I could ban him. I couldn't ban him for killing people with no gear in his inventory.Yeah we had him. He was constantly ghosting and one shotting people with nothing in his inventory.We finally pinned him down and had several people shooting at him and he logged off, so I decided to throw up the "Alt+F4 to avoid death is an exploit" rule and banned him based on that.But thats all I could get him for cause our log data apparently proves nothing. Share this post Link to post Share on other sites
WhatIsLove 15 Posted August 27, 2012 I honestly say we shouldn't even upgrade to the next patch that saves tents. If people's camps get nuked, it's all gone. At least in this version currently, if people get nuked or have their tents destroyed by hackers, the items will be most likely restored after restart. Share this post Link to post Share on other sites
ChernoPTA 160 Posted August 27, 2012 I honestly say we shouldn't even upgrade to the next patch that saves tents. If people's camps get nuked, it's all gone. At least in this version currently, if people get nuked or have their tents destroyed by hackers, the items will be most likely restored after restart.That is something of a concern, especially with this mass HE spawn hack that seems to be making the rounds. If 1.7.3 fixes state saves for tents and vehicles, just ONE of these assholes will pretty much bring the entire "survival" side of the game to a screeching halt for anyone trying to play it that way.Problem is with the tent/vech situation as it is now, every day is ground hog day and most of my players are tired of constantly going out and securing vehicles and getting loot at the airfields and what not only to not have it save at all unless we put down a fresh tent (which isn't always viable as we only generally grab two tents off a couple ATV spawns every day, and two tents is never quite enough to help everyone keep their daily haul and tent spawns are fairly rare in the chance loot pool where they tend to show up) and only do one save once we've loaded in everything we've found that night.Overall its crap one way, or crap the other. Right now nothings saving and its not worth playing. If 1.7.3 makes everything work again, one guy that can spit out 2300 rounds of HE grenade ammo in 60 seconds can pretty much destroy the collective efforts of 15 or more people, that might have taken days or weeks to acquire legitimately, in about 60 seconds....all for the lulz.To be honest I'm starting to think its just best to leave my server down til the stand alone comes out. Share this post Link to post Share on other sites