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zak757

Creating Trade Outposts | No Zed/Loot Spawn after Lockdown

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This would allow Survivors to set up trading posts, without being able to farm the town for loot.

If 12 or more players are in a town or other spawn area, zombies and loot will not continue spawning in that location. Once all the loot and zombies are killed in that area, survivors are able to use it as a "hub" or "outpost" or what have you. The exception to this is extremely large spawning areas like Elektro, Cherno, Berezino, Stary, and the NW Airfield, in which case the survivors may only be able to lock down a portion of the area. Once an area is "locked down", zombies and loot will not start spawning until 4 or fewer players are inside that area. 12 is the minimum for locking an area down, 4 is the minimum for mainting the lockdown.

A good example of a good "outpost" that is small enough to lock down would be Vybor, due to its close position to the NW Airfield, and fuel pumps. This would be beneficial to both survivors and bandits, as survivors get to enjoy unity and teamwork, while bandits have a treasure trove of loot to steal. I would rather this not be implemented now, as glitches need fixing, but I would like to see this by ARMA III.

Just imagine how awesome this would be for gameplay. Survivors set up an outpost, litter the place with tents and fortifications, guards check for suspicious behaviour on caravans going in and out. People record the supplies and talley them to make sure nothing has been stolen. A player runs the store and gives out weapons in exchange for food and water. Buses and helicopters full of loot coming and going. A group of bandits send in a man to sneak supplies from the caches, take the gear, and assault the place at night. How can you not love this idea?

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If there were mechanisms to store items in these hubs, this would be a really great addition to gameplay. I am pretty sure this has been suggested a few times, but it's still a good idea despite that. +1

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