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jtime

[v1.5.4] Stuff not spawning/slow logins/Data Saturation

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Date/Time: Quite a few hours into a servers runtime after a restart

What happened: At some point Zeds and items appear to stop spawning or spawn extremely slowly (this also appears to tie in with players having much more protracted login times). You can approach towns and nil zeds will spawn or maybe 1-2 if its a major town and your lucky, lootable areas will have basically empty nodes. It appears the game is saturated with data and the server is bottlenecking to keep up with all the "persistent" data existing in the server (this is my guess as resets normally immediately alleviate the issue).

I've also noticed during this time huge chunks of zeds can be removed from the server by players logging in out in vicinity to them.

edit: re zeds: 45 player server with players in several towns zed count hovering between 80-110 dropping up to 40 at a time as players appeared to disconnect in areas populated by zeds

Where you were: North towns from NE airfield to NW airfield (player reports in the south reflected what i was encountering)

What you were doing: Exploring lootable areas/towns where zombies should spawn on approach

*Current installed version: 1.5.4

*Server(s) you were on: Dallas 1

*Your system specs: Irrelevant.

*Timeline of events before/after error: Server had been up for 6-7 hours zed count was steadily declining

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Vehicles and Barbed Wire / Tank Traps / Sandbags are disappearing.

Had a motorbike wayyyy out in the boonies. Would be impossible to find unless you knew exactly where it was.

Spawned in after leaving for an hour, and it was gone :\

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Thanks for the bumps but i think i may have slightly mis-identified a couple of things and rolled them into one bug.

1) i still think the servers bottle neck over time as more persistent data exists in the game they do slow down over time.

2) I'm now not so sure about how it affects zed spawn rates and think it could be a product of the evolving player group (people aren't in towns as much anymore where zeds spawn) (i.e. in Dallas one after almost a full day of uptime we drove a car through major towns and got out around each one and took the zed count from 100 to nearly 1000.)

3) extention to above the biggest issue with zeds is players logging out and taking proximal zeds with them. I've seen up to ~100 zeds go off the counter instantly.

4) re: items spawning it may be working *generally* as intended however i've encountered scenarios where a spawn will be empty but if you run out of the area and come back it will spawn the 2nd time.

Let me know your thoughts guys from what you've seen.

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While looting in cities in north I've noticed that there haven't been any zeds around in rather big towns, also loot has been very rare in these deserted places and seems like backpacks are being spawned in far greater numbers than before.

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I posted a separate thread on the items/zombies not spawning issue.

Basically, every server, wherever you go, zombies don't spawn, and loot rarely spawns. I'll find cans and flares, MAYBE, 1 out of 20, as compared to at least cans in every building.

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According to the posts i'm reading in the 1.5.5 thread this issue(s) still exists.

Deviant: good stuff, worth a new thread.

I'll observe when i get some more game-time if i notice the same things.

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we have been looking for any vehicles for 2 days now havent seen any, checked 7 spawn points we knew, then thought rocket might have changed the spawn locations, checked most west and south towns, barns, warehouses... and havent even seen or heard anyone have a single one. Seems they have all disappeared cause we had 3 and after restart it would be impossible that people took and hid them all.

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The problem seems to still exist

Where: I played on DE1, DE and DE4. Same problems as mentioned. The Zombie Count was always under 50. I encountered no zombies at all and not lootable items were on the servers.

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