(OCN)Vortech 65 Posted August 25, 2012 Keep an eye out for spam in your scripts.log this weekend, we had a visit from a cheater on one of our servers. There were reports of mass deaths and all vehicles be teleported to a remote location in the ocean. All players had the following scripts remotely executed for them resulting in the following logs for ALL players:24.08.2012 10:27:18: USERNAME (IP) GUID - #121 "_whatIsThis = compile fap_fnExec; call _whatIsThis;"24.08.2012 10:27:18: USERNAME (IP) GUID - #122 "_whatIsThis = compile fap_fnExec; call _whatIsThis;"24.08.2012 10:27:18: USERNAME (IP) GUID - #97 "if (isnil ("bInvisibleOn")) then {reyalPyMtcejbo hideObject true;};"In our case the invisibility was later replace with this createVehicle:24.08.2012 10:31:15: USERNAME (IP) GUID - #20 "if (isServer) then { _dsasadsa = createVehicle ['M1030', [554.713, 3819.73, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable"Both createvehicle and remoteexec were clear of any entries during this time so there must be functional bypasses working going into the weekend. Prepare for a long one and think twice before you ban for the executions above as they may be falsified. Share this post Link to post Share on other sites
flyscan@gmail.com 0 Posted August 25, 2012 (edited) Yep, I can confirm that I'm seeing similar.Any word on what these things are doing (and more importantly, how to stop them)?EDIT: Also to note, if you're using the dayz-community-banlist settings, this will mean that everyone else in the server will be kicked. Edited August 25, 2012 by AnotherAccount Share this post Link to post Share on other sites
(OCN)Vortech 65 Posted August 25, 2012 I assume they're attempting to make our lives difficult by spamming the logs and grief both servers & players alike. I think they're trying to trigger kicks/bans on legititment players and I think they're trying to make us doubt the filters. As far as stopping them goes I don't know, I've never seen remote executions on players like this before in scripts.log so we'll have to wait on BIS.I think the kick is in the best interest of your players so I'd recommend leaving it in place. Share this post Link to post Share on other sites
{sas}stalker 108 Posted August 25, 2012 (edited) Seeing it right now, its not kicking though its just logging. Edited August 25, 2012 by {SAS}Stalker Share this post Link to post Share on other sites
qauntum 7 Posted August 25, 2012 This was just used on US 1461 Dallas 3.This code was excecuted by everyone on the server:25.08.2012 11:50:35: [NAME] ([USER.IP.GOES.HERE]) [GUIDGUIDGUIDGUID] - #122 "_whatIsThis = compile fap_fnExec; call _whatIsThis;"25.08.2012 11:50:35: [NAME] ([USER.IP.GOES.HERE]) [GUIDGUIDGUIDGUID] - #121 "if((getPlayerUID player) != '63675078') then{ _xcompiled = compile TTT5derCode;call _xcompiled; }"25.08.2012 11:50:35: [NAME] ([USER.IP.GOES.HERE]) [GUIDGUIDGUIDGUID] - #2 "n sdasdadsasdsaffsdsdfrtretrwe; (findDisplay 46) displayAddEventHandler ['KeyDown','_this call gfdiogfhdoigfdhiogfdoigfhd'];"The owner of that UID joined a few minutes before the hack happened, He is now banned from Dallas 3. Share this post Link to post Share on other sites
(OCN)Vortech 65 Posted August 27, 2012 (edited) Now they are kicking, I've seen the two following remotely executed on all of our players resulting in kicks:26.08.2012 09:27:10: USERNAME (IP) GUID - #108 "r addBackpack 'DZ_Backpack_EP1'; (Unitbackpack player) addWeaponCargo ['M4A1_AIM_SD_camo', 1]; (Unitbackpack player) addMaga"Edit both the addWeaponCargo and createVehicle in your scripts.txt to a 1 or 3 to prevent kicks for the time being. Edited August 27, 2012 by (OCN)Vortech Share this post Link to post Share on other sites
flyscan@gmail.com 0 Posted August 27, 2012 I spied this new development. All users were executing the following. 26.08.2012 13:38:11: USER (IP) GUID - #121 "_whatIsThis = compile fap_fnExec; call _whatIsThis;sleep 2;"26.08.2012 13:38:11: USER (GUID) IP - #122 "_whatIsThis = compile fap_fnExec; call _whatIsThis;sleep 2;"26.08.2012 13:38:11: USER (IP) GUID- #31 "adsasdsaffsdsdfrtretrwe;(findDisplay 46) displayremoveallEventHandlers 'KeyDown';"I'm still struggling to understand the scripting language, such as what is a display and why remove all event handlers on KeyDown. Share this post Link to post Share on other sites