Bugo 15 Posted August 24, 2012 (edited) Hi all: We've got our Instance ID approved like 48 hs ago. I'm trying to setup the server but something went wrong since it won't start properly. I've followed every step in the instructions given by email when the Instance got approved but no luck.There's no crash, no errors given, but it seems the map won't get loaded and some of the configuration either. If i go into my Arma OA client -> Multiplayer -> Remote, and enter address 200.51.203.224, just to check how it's seen by the server browser, i get the Hostname OK, the slot count OK, and the required version.But, there's no map loaded (Chernarus), and also de Difficulty is defaulted to Recruit, when i've set it up as Veteran and also tried Regular.In the server console i just get:13:35:11 Dedicated host created.13:35:12 BattlEye Server: Initialized (v1.157)13:35:12 Host identity created.And in the server log, it starts from:Exe timestamp: 2012/08/24 12:43:00Current time: 2012/08/24 13:35:08Version 1.62.96063Item STR_ACTIONS_BUILD listed twiceItem STR_EQUIP_NAME_41 listed twiceItem STR_EQUIP_DESC_41 listed twiceUpdating base class ->Default, by ca\weapons\config.bin/CfgMagazines/CA_Magazine/Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/........And ends up with these lines:Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/That's it, no more output, just hangs there.Any help would be much appreciated. I've tried this several times. The server is patched to Beta 96061, Arma2 and Arma2 OA where previously up to date, since i've downloaded it through steam.Everything looks just fine, Mission File placed at MPMissions folder, the key files, the @hive directory, the @DayZ directory, etc, etc.When launching the server through the bat file, is it case sensitive? Because the email instruction gives parameters such as EXPANSION, instead of Expansion, and @dayz, instead of @DayZ. Dunno if that might be the problem... but it seems the cfgdayz is parsed, etc.I'm kind of lost here. Thx for any response.! I've left it running so you may wanna check it with some browser.Cheers, Alan // Edited August 24, 2012 by Bugo Share this post Link to post Share on other sites
icomrade 201 Posted August 24, 2012 Post your server.cfg blank out any info you don't want us to have. Share this post Link to post Share on other sites
Bugo 15 Posted August 24, 2012 Thanks for your reply man. I've used the default server.cfg provided by the cfgdayzdefault rar file as instructed (dunno if this format is old or what, i've read somewhere now it's JSON maybe). Here it goes, pretty vanilla://// server.cfg//// comments are written with "//" in front of them.// GLOBAL SETTINGShostname = "DayZ - AR 5 (v1.7.2.5/build 96061) [VETERAN|3DP:ON|CH:ON][GMT-3] - hosted by 3DGames.com.ar"; // The name of the server that shall be displayed in the public server listpassword = ""; // Password for joining, eg connecting to the serverpasswordAdmin = "********"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation ArrowheadlogFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called// WELCOME MESSAGE ("message of the day")// It can be several lines, separated by comma// Empty messages "" will not be displayed at all but are only for increasing the intervalmotd[] = {"Bienvenido al DayZ de 3DGames","Zombie Season is now open!",};motdInterval = 5; // Time interval (in seconds) between each message// JOINING RULESmaxPlayers = 45; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.requiredBuild = 96061; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect// VOTINGvoteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective// INGAME SETTINGSdisableVoN = 0; // If set to 1, Voice over Net will not be availablevonCodecQuality = 10; // Quality from 1 to 10persistent = 1; // If 1, missions still run on even after the last player disconnected.timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".BattlEye = 1; // Server to use BattlEye system// SCRIPTING ISSUESonUserConnected = ""; //onUserDisconnected = ""; //doubleIdDetected = ""; //// SIGNATURE VERIFICATIONonUnsignedData = "kick (_this select 0)"; // unsigned data detectedonHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detectedonDifferentData = ""; // data with a valid signature, but different version than the one present on server detected// MISSIONS CYCLE (see below)class Missions{class DayZ {template = dayz_9734.Chernarus;difficulty = "veteran"; // change this for other difficulty settings, regular, expert is valid};};Thx! Share this post Link to post Share on other sites
Bugo 15 Posted August 24, 2012 Also this is the launching .bat file (tried both, without windows START command, and with it)start /wait /REALTIME Expansion\beta\arma2oaserver.exe -mod=Expansion\beta;Expansion\beta\expansion;Expansion;ca;@dayz;@hive -ip=200.51.203.224 -port=2302 -name=cfgdayz -config=cfgdayz\server.cfg -cfg=cfgdayz\arma2.cfg -profiles=cfgdayz -world=Chernarus -cpuCount=4 -exThreads=1 -maxmem=4096 Share this post Link to post Share on other sites
Bugo 15 Posted August 24, 2012 Mmmm, interesting enough if a launch the server from In-Game (for testing purposes), instead of the using the dedicated server launch, it works just fine. The mission loads OK and i get to join from another computer.Any thoughts? Seems the launching options might be wrong somewhere when using the dedicated server files as it must be.Thx :( Share this post Link to post Share on other sites
Phantra (DayZ) 5 Posted September 1, 2012 I have got exactly this problem. I'll keep you updated if I find a fix.The map wil load if you run the map load command remotely when logged in as Admin, however it loads as "CO-OP" which is obviously wrong. It seems to me like Chernarus is simply not loading at startup, and I can not figure out why Share this post Link to post Share on other sites
Phantra (DayZ) 5 Posted September 2, 2012 Ok - after some tinkering around it seems that Chernarus will *NOT* autoload for some reason, having tried a variety of run arguments etc, but I have a decent workaround for you.- Launch the server- Connect remotely- type / to bring up the chat box- Type #login yourpassword- Type / again to bring up the chat box- Type #missions- Select Chernarus, Mode: DayZ and choose the difficult level.. you must do all of these or it'll be messed up- Continue, map loads and your server is up and runningSorry I couldn't come up with an autorun solution but I have a ticket in with support about it and I'm waiting on any kind of response, theyre pretty busy. Have fun with your server mate Share this post Link to post Share on other sites
dinger25 0 Posted September 3, 2012 Thanks bud that helped :) Share this post Link to post Share on other sites