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zonbie11155

Functional apparel

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Here's my proposition for more functional apparel.

More functional apparel can help the player survive longer in unforgiving environments. It can help the player fight off low temperatures, allow him to blend into the terrain better, live through firefights, and can even allow ease of identification among allied players ("I'm the guy wearing the OCP field jacket, please don't shoot me!").

I know we already have "skins" out there but they do not serve a functional purpose (except the ghillie suit, which is where I got this idea). I'm proposing things like field jackets, wet weather poncho, helmets, body armor, combat gloves, and combat boots (among other things). All of these pieces of apparel can effect gameplay in some manner.

1. Field jacket: Prevents the player's temperature from dropping below a specific number. Also, reduces the chance of bleeding from zombie attacks by 50%. (This is probably the best item, so it should be tougher to find.)

2. Wet weather poncho: Prevents the player's temperature from dropping below a specific number, but ONLY when it is raining. (Wet weather poncho is kind of thin and does not warm the body very well.)

3. Helmet: Protects the player from a single headshot. Once the helmet has absorbed that one bullet, it is destroyed. (The player will hear a loud "bullet ricochet" sound to indicate that he just survived a headshot, and should take cover immediately.) Cannot be repaired.

4. Body armor: Reduces damage from gunfire by 50%. Protects the player from bleeding if shot in the chest or back. Can absorb 4 bullets on either side before it is destroyed. Cannot be repaired.

5. Combat gloves: Speeds up movements for most actions, including but not limited to...reloading, bandage application, etc. (This is honestly too much like COD but I wanted to include it as part of the brainstorming session.)

6. Combat boots: Speeds up player running movement by 15%. (This is honestly too much like COD but I wanted to include it as part of the brainstorming session.)

I cant really think of any other items of apparel at the moment.

As far as camouflage patterns, there should be several to choose from (BDU, ACU, OCP, British DPM). That is just a matter of art asset creation and can spawn at random.

Recommended rarity...

-Somewhat rare: Wet weather poncho, combat gloves, combat boots.

-Extremely rare: Field jacket, helmet, body armor.

Feel free to discuss and modify.

Here's another thread on a similar topic, I think we both started the threads at around the same time. I like his way of thinking in terms of player identification at range. http://dayzmod.com/forum/showthread.php?tid=9276

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I like some of those ideas, esp. the helmet, body armour and raincoats, but I don't know if the engine can do that stuff... Others might shed some light tho.

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ARMA III will definetly have changing clothes as a core game mechanic, so I expect this will be a feature when DayZ is ported over.

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