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robert_achleitner@chello.at

Gamma and the night. (in the sourcecode of the standalone maybe?)

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The night has so much potential, but it is not used as it is intended right now. Only for making nice movies people use the normal settings. Else everyone seems to just put gamma to maximum. This makes the flashlight and flares kinda useless. You see more with the gamma adjustment and also get less attention. So i was wondering following:

How does the light work with the objects/terrain in game? Is there some value calculated by how it is affected by all the lightsources? If so, would it be possible to add some treshold? So objects below a certain amount of light, will exactly have the same look, no matter how your gamma setup is? That way the only thing that raising the gamma does is make everything look greyish. Like:

If (time=night&&lightvalue<=treshold) then lightvalue = 0)

That way people would be forced to play with the flashlights and flares as it was intended. All objects above this treshold would not be affected... Thus normal gamma corrections for people with darker monitors are still possible.

I really hope there is a way to take the 'gamma exploit' for the night out of the game.

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