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Nergalwaja

Questions about Servers in DayZ standalone

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Does anyone know how the servers will work for the DayZ standalone game? As in, will the current DayZ mod servers be able to just switch over to the standalone version without loss of anything such as vehicles or camps? Will the servers be entirely new and different in standalone vs. mod? Will bans from the mod carry over to the standalone servers? (banned on one server for just picking up AS50 TWS, I know, my mistake). So on and so forth.

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its going to be running on its own core code so hopefully it'll be a totally fresh start.

Mind you Rocket did have a port of pre Hackz Dayz running on the ARMA 3 engine (apparently) so who knows? Maybe he can port all the current data across.

If he does hes a fucking idiot though.

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