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Sane Minds

Footsteps in mud...

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First post, and I have been enjoying the game thus far.

Tracking.

I don't like the idea of there being traits and advanceable traits as this will only lead to lopsided tiers of people based on equipment and some form of experience farming.

But tracking should be a very basic realization in this type of game. Not so much the skill, but the fact that moving in the environment leaves an imprint on the environment. Thus I would see:

Pushed over grass among standing grass.

Footsteps in dirt, mud, and sand.

Disturbed terrain.

This environment has weather, thus rain and wind causing;

Muddy footsteps on roads and in buildings.

Washed away footsteps.

Tracks among the grass lost due to wind.

Shoot.

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I love the idea, but I'm going to guess that the game engine won't allow this, at least not the one in use for the mod. Perhaps this would be possible for the full game.

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