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Script Restriction #40

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My server (SG#00) is going crazy kicking everyone for script restriction #40

any idea on how to rectify this problem? is it battleye?

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Yeah my friend and I are also having trouble joining servers with the same reason.. Script restriction #40..

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yeah =( i know they had a similar problem with a previous update, with restrictions 90 or 39 and stuff =P

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Well guess I get some sleep tonight.

And I really wanted to track down the group that took our chopper too. Dangit.

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It seems alot of people have this issue. However i get #62, instead of #40.. No one is able to play on my server at the moment. Nor can i.

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So what is line 40 in scripts.txt on your server? Find this line (stop server, change 5 (kick+log) to 1 (only log), start server)

equal: #90 and so on

Edited by Mr. Church

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So what is line 40 in scripts.txt on your server? Find this line (stop server, change 5 (kick+log) to 1 (only log), start server)

equal: #90 and so on

I should just scroll down to line (in my case) 62? Due to all the trouble people have, won't just another error occur after i change that one?

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//new
1 addAction !""addAction"," !"_action1 = _unit addAction [localize "str_actions_medical_01" !"s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_te" !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')"
1 addEventHandler !""addEventHandler" !"displayAddEventHandler" !"id = _unit addeventhandler ["HandleDamage",{_this call local_zombieDamage}];" !"id = _unit addeventhandler ["Killed",{[_this,"zombieKills"] call local_eventKill}];" !"eh1 = _unit addeventhandler ["HandleDamage",{if (local (_this select 0)) then {_this call fnc_usec_damageVehicle}}];" !"eh2 = _unit addeventhandler ["Killed",{if (local (_this select 0)) then {_this call object_vehicleKilled}}];" !"eh3 = _unit addEventHandler ["GetOut", {[(_this select 0),"position"] call server_updateObject;}];" !"eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;0} ];" !"eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];" !"eh3 = _unit addEventHandler ["Killed", {_id = [] spawn player_death;}];"
1 displayAddEventHandler !""displayAddEventHandler"," !"(findDisplay 46) displayAddEventHandler [""KeyDown"",""_this call dayz_spaceInterrupt""];" //!"(findDisplay 46) displayAddEventHandler [" //!"(findDisplay 46) displayAddEventHandler ["KeyDown","_this call dayz_spaceInterrupt"];"
5 addGroupIcon !""addGroupIcon","
1 addPublicVariableEventHandler !""addPublicVariableEventHandler"," !"DynamicWeather_DebugTextEventArgs" addPublicVariableEventHandler {" !""remExField" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecution" !""dayzSetFuel" addPublicVariableEventHandler {(_this select" !""drn_DynamicWeather_DebugTextEventArgs" addPublicVariableEventHandler {" !""dayzSetFuel" addPublicVariableEventHandler {(_this select"
1 addRating !""addRating","
1 addResources !""addResources","
1 addSwitchableUnit !""addSwitchableUnit"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;"
5 addWaypoint !""addWaypoint","
1 allowDamage !""allowDamage"," !"player allowDamage true;" !"_object allowDamage false;"
1 allowDammage !""allowDammage"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this "
1 attachTo !""attachTo"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],"destructionEffect2"];" !"_dragee attachto [_unit,[0.1, 1.01, 0]];" !"_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"_flare attachTo [player,[0,0,0],"granat2"];" !"_smoke attachto [_vehicle,[0,0,0],"destructionEffect1"];" !"_smoke attachto [_v,[0,0,0],"destructionEffect1"];"
1 createDialog !""createDialog"," !"createDialog "RscDisplayGenderSelect";"
1 createMarker !""createMarker"," !"createMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {"
1 createMarkerLocal !""createMarkerLocal"," !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')"
1 createMenu !""createMenu"," !"if (isnil 'BIS_fnc_createmenu' || false) then {"
1 createSimpleTask !""createSimpleTask"," !"rcreateSimpleTask = 'createSimpleTask'" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')"
1 createUnit !""createUnit"," !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [" !"_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"]"
5 createMine !""createMine","
5 createTarget !""createTarget","
1 createVehicle !""createVehicle"," !"createVehicleLocal" !"createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"" !"_fire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"" !"_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE""
1 createVehicleLocal !""createVehicleLocal"," !"_point = "Logic" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal _position;" !"_fl = "#particlesource" createVehicleLocal getpos _v;"
1 DisableUserInput !""DisableUserInput"," !"disableUserInput false;"
1 editorSetEventHandler !""editorSetEventHandler","
1 enableSimulation !""enableSimulation"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this" !"dayz_originalPlayer enableSimulation true;"
1 inGameUISetEventHandler !""inGameUISetEventHandler","
1 onPlayerConnected !""onPlayerConnected"," !"textLogFormat ["MPF_Client JIPonPlayerConnectedSendJIPrequest" !"caModulesMPdatascriptsJIPonPlayerConnectedSendJIPrequest.sqf"
1 onPlayerDisconnected !""OnPlayerDisconnected","
1 publicVariable !""publicVariable"," !"publicVariableClient" !"publicVariableServer" !"publicVariable "dayzDiscoRem";" !"publicVariable "dayzPlayerSave";" !"publicVariable _playerObjName;" !"publicVariable "BIS_MPF_logic";" !"publicVariable "usecEpi";" !"publicVariable "remExFP";" !"publicVariable "dayzLogin";" !"publicVariable "dayzLogin2";" !"publicVariable "dayzHitV";" !""drn_DynamicWeather_DebugTextEventArgs" addPublicVariableEventHandler {" !"publicVariable "dayzUpdateVehicle";"
1 publicVariableClient !""publicVariableClient"," !"_clientID publicVariableClient "dayzPlayerLogin";"
1 publicVariableServer !""publicVariableServer"," !"publicVariableServer "dayzPlayerSave";" !"publicVariableServer "dayzDiscoRem";" !"publicVariableServer "dayzLogin";" !"publicVariableServer "dayzLoginRecord";" !"edical,_currentState,_currentModel];npublicVariableServer ""dayzCharDisco"";nif (isServer) then {"
1 removeAllEventHandlers !""removeAllEventHandlers","
1 sendTask !""sendTask","
1 serverCommand !""serverCommand"," !"serverCommandAvailable"
1 serverCommandAvailable !""serverCommandAvailable","
1 setCurrentTask !""setCurrentTask"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays"
1 setDamage !""setDamage"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" !"if (_ent isKindOf "Animal") then {n_ent setDamage 1;" !"player setDamage 1;n0.1 fadeSound 0;"
1 setDammage !""setDammage","
1 setDate !""setDate"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')"
1 setFog !""setFog"," !"0 setFog _currentFog;"
1 setFuel !""setFuel"," !"zaddonsdayz_codecompilelocal_setFuel.sqf" !""dayzSetFuel""
1 setHit !""setHit"," !"object_setHitServer = compile preprocessFileLineNumbers "z" !"player setHit["legs",1];" !"_unit setHit["legs",0];" !"_unit setHit["hands",0];" !"_unit setHit[_selection,_damage];" !"_total = [_unit,_hit,_damage] call object_setHitServer;" !"_ent setVariable ["hit_legs",2,true];"
5 setMarkerPos !""setMarkerPos"," !""setMarkerPosLocal"," !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')"
1 setOverCast !""setOverCast"," !"0 setOvercast _currentOvercast;"
1 setPosATL !""setPosATL"," !"player setPosATL _mylastPos;" !"player setPosATL dayz_spawnPos;" !"player setPosATL _setPos;" !"_item setPosATL _ipos;" !"player setPosATL [-2148,6655,0];" !"_agent setPosATL _position;" !"_bolt setPosATL _endPos;"
1 setVariable !""setVariable"," !"_x setVariable["lastAttack",time];" !"player setVariable["USEC_lowBlood"," !"player setVariable ["temperature",dayz_temperatur," !"_x setVariable ["zombied",objNull,true];" !"_x setVariable ["cleared",true,true];" !"_x setVariable ["looted",_dateNow,true];" !"_agent setVariable [_name, _value];" !"player setVariable["medForceUpdate"," !"player setVariable ["bodyName",dayz_playerName,true];" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_agent setvariable ["state",_state];" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" "_agent setvariable ["state",_state];" !"_item setVariable ["created",(DateToNumber date),true];" !"_unit setVariable ["myDest",_pos];" !"player setVariable ["messing",[dayz_hunger,dayz_thirst],true];" !"_hitter setVariable["headShots",(_headShots + 1),true];" !"_hitter setVariable["firedHit",[_zed,_selection],true];" !"_hitter setVariable["firedDamage",_damage,true];" !"_killer setVariable[_type,(_kills + 1),true];" !"_zombie setVariable ["targets"," !"_group setVariable ["targets"," !"_unit setVariable ["hit_legs",0];" !"_unit setVariable ["hit_hands",0];" !"_unit setVariable [_strH,_damage,true];"
1 setVehicleInit !""setVehicleInit"," !"_v setVehicleInit "[this] spawn BIS_Effects_AirDestruction";" !"_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_AirDestructionStage2",_int, _t];"
1 setWind !""setWint"," !"setWind [_currentWindX, _currentWindZ, true];"
5 addAmmo !""addAmmo","
5 addMPEventHandler !""addMPEventHandler","
5 clearPlayerInit !""clearPlayerInit","
1 clearVehicleInit !""clearVehicleInit"," !"clearVehicleInit _v;"
5 commandFSM !""commandFSM","
5 disableTIEquipment !""disableTIEquipment","
5 doFSM !""doFSM","
5 EjectPlayer !""EjectPlayer","
5 enableCamShake !""enableCamShake","
5 enableTeamSwitch !""enableTeamSwitch","
5 fireAtTarget !""fireAtTarget","
5 onCommandModeChanged !""onCommandModeChanged","
5 onMapSingleClick !""onMapSingleClick","
5 onTeamSwitch !""onTeamSwitch","
5 openDSInterface !""openDSinterface"," !"if (_lbselected == "DSInterface") then {openDSInterface;};"
1 processInitCommands !""processInitCommands"," !"processInitCommands; n};nif (_v iskindof "tank"" !"Effects_AirDestructionStage2",_int, _t];nprocessInitCommands" "_v setVehicleInit format ["[this, %1, %2,false,true]spawn BIS_Effects_Burn",_int, _t];nprocessInitCommands;"
5 setAmmoCargo !""setAmmoCargo","
5 setFSMVariable !""setFSMvariable","
5 SetFuelCargo !""setFuelCargo","
1 setGroupIconsVisible !""setGroupIconsVisible","
5 setObjectProxy !""setObjectProxy","
5 setPosASL2 !""setPosASL2","
5 setRepairCargo !""setRepairCargo","
5 setUnconscious !""setUnconscious","
5 setVehicleAmmo !""setVehicleAmmo","
5 setVehicleArmor !""setVehicleArmor","
5 setVehicleLock !""setVehicleLock","
5 setVehiclePos !""setVehiclePos","
5 setViewDistance !""setViewDistance","
5 setWeaponReloadingTime !""setWeaponReloadingTime","
5 setWeaponState !""setWeaponState","
5 skipTime !""skipTime"," !"rskiptime = 'skiptime'" !"rskiptimecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'skiptime.sqf')"
5 teamSwitch !""teamSwitch","
5 waypointVisible !""waypointVisible","
1 putWeaponPool !""putWeaponPool","
1 pickWeaponPool !""pickWeaponPool","
1 fillWeaponsFromPool !""fillWeaponsFromPool","
1 visiblePosition !""visiblePosition","
1 setTerrainGrid !""setTerrainGrid","
1 WorldToScreen !""WorldToScreen"," !"posWorldToScreen"
1 WorldToModel !""WorldToModel"," !"_relPos = _building worldToModel (getPosATL _unit1);" !"_pondPos = (_x worldToModel _playerPos) select 2;"
1 posWorldToScreen !""posWorldToScreen","
1 ScreenToWorld !""ScreenToWorld","
5 loadFile !""loadFile","
1 selectNoPlayer !""selectNoPlayer"," !"selectNoPlayer;"
5 createLocation !""createLocation","
1 openMap !""openMap","
1 hideObject !""hideObject"" !"rhideObject = 'hideObject'" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')"
1 JIPexec !""JIPexec"," !"rJIPexec = 'JIPexec'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')"
1 JIPrequest !""JIPrequest"," !"rJIPrequest = 'JIPrequest'" !"rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')"
5 setCaptive !""setCaptive"," !"rsetCaptive = 'setCaptive'" !"rsetCaptivecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCaptive.sqf')"
1 clearMagazineCargo !""clearMagazineCargo"," !"rclearMagazineCargo = 'clearMagazineCargo'" !"rclearMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf"
1 clearWeaponCargo !""clearWeaponCargo"," !"rclearWeaponCargo = 'clearWeaponCargo'" !"rclearWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')"
5 onDoubleClick !""onDoubleClick","
1 addWeapon !""addWeapon"," !"addWeaponPool" !"addWeaponCargo" !"addWeaponCargoGlobal" !"player addWeapon "Loot";" !"player addWeapon "Flare";" !"raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')"
5 addWeaponPool !""addWeaponPool","
1 addWeaponCargo !""addWeaponCargo"," !"addWeaponCargoGlobal" !"raddWeaponCargo = 'addWeaponCargo'" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')"
1 addWeaponCargoGlobal !""addWeaponCargoGlobal"," !"_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];"
1 addMagazine !""addMagazine"," !"addMagazineCargo" !"addMagazineCargoGlobal" !"addMagazinePool" !"addMagazineTurret" !"player addMagazine 'crowbar_swing';" !"raddMagazine = 'addMagazine'" !"raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')"
5 addMagazinePool !""addMagazinePool","
5 addMagazineTurret !""addMagazineTurret","
1 addMagazineCargo !""addMagazineCargo"," !"addMagazineCargoGlobal" !"raddMagazineCargo = 'addMagazineCargo'" !"raddMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazineCargo.sqf')"
1 addMagazineCargoGlobal !"addMagazineCargo" !""addMagazineCargoGlobal"," !"holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];" !"_firePlace addMagazineCargoGlobal ["PartWoodPile",_qty];" !"dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];" !"dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];"
1 addBackpack !""addBackpack"," !"addBackpackCargo" !"addBackpackCargoGlobal" !"player addBackpack _backpackType;" !"_newUnit addBackpack _newBackpackType;" !"player addBackpack _bcpk;"
1 addBackpackCargo !""addBackpackCargo"," !"addBackpackCargoGlobal"
1 addBackpackCargoGlobal !""addBackpackCargoGlobal"," !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];"
// test
//1 "if (alive player) then { player SetDamage 1;};" //happens on death
1 limitSpeed !""limitSpeed","
1 setOwner !""setOwner","
//might be too spammy for now
//1 call !""call","
//1 spawn !""spawn","
//1 with !""with","
1 deleteVehicle !""deleteVehicle"," !"dayz_flyMonitor = dayz_flyMonitor - [_x];ndeleteVehicle _x;" !"deleteVehicle _x;ndayz_bodyMonitor set [_cursor,"DEL"];" !"sleep 5;n};n{deleteVehicle _x;} forEach _items;" !"sleep 1;n};ndeleteVehicle _source;ndeleteVehicle _point;" !"if (_nearByPlayer) then {ndeleteVehicle _agent;n};" !"_object = nearestObject [_position,_type];ndeleteVehicle _object;" !"_oldUnit disableAI "MOVE";n} else {ndeleteVehicle _oldUnit;n};" !"{deleteVehicle _x} forEach _nearByObj;/n_x setVariable ["cleared",true,true];" !"dayzDeleteObj call local_deleteObj;n};n deleteVehicle _obj;" !"player addWeapon "Flare";nnsleep 0.1;ndeleteVehicle _old;" !"if (local _unit) then {ndeleteVehicle _unit;" !"};ndeleteVehicle _lightArea;ndeleteVehicle _lightSpark;" !"waitUntil{!(alive _flare)};/ndeleteVehicle _lightSpark;" !"if (!isNull _tent) then {nif (local _tent) then {deleteVehicle _tent};" !"hideBody _item;nsleep 10;ndeleteVehicle _item;" !"sleep 5;ndeleteVehicle _agent;" !"dayzDeleteObj call local_deleteObj;n};nndeleteVehicle _obj;" !"deleteVehicle _object;nr_action = false;ncall fnc_usec_medic_removeActions;" !"if (_isOk) then {n deleteVehicle _holder;" !"_flare = _this select 3;ndeleteVehicle _flare;" !"dayz_hasFire = objNull;ndeleteVehicle _obj;" !"deleteVehicle _object;nn_weapon = _classname createVehicle _location;" !"if (!isNull _agent) then {ndeleteVehicle _agent;" !"{deleteVehicle _x} forEach _zombies;" !"deleteVehicle _agent;n} else {ndayz_bodyMonitor set" !"deleteVehicle _x;n_delQtyZ = _delQtyZ + 1;" !"if (!(isNull _sfx)) then {ndeleteVehicle _sfx;n};" !"deleteVehicle _body;n_delQtyP = _delQtyP + 1;n};" !"_dwUSOFC=_dwUSOFC+1;ndeleteVehicle _x;" !"deleteVehicle _x;n_dwUFPC=_dwUFPC+1;" !"deleteVehicle _x;n};n} forEach allMissionObjects "ReammoBox""
1 compile !""compile"," !""zaddonsdayz_codecompile" !""zaddonsdayz_codeinitcompiles.sqf" !"_this call compile preprocessfilelinenumbers 'cauiscriptsui_loadingText.sqf';" !"_recompile" !""call compile format[""player%1 = player;"",_playerUID];"" !"call compile format[""player%1 = player;"",_playerUID];" !"call compile format["player%1 = player;",_playerUID];" !"'] call compile preprocessFileLineNumbers 'caWarfare2Scripts" !"= compile preprocessFileLineNumbers 'camodulesfunction" !"'_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile 'cauiscriptshandleGear.sqf'"
1 exec !""exec"," !"execVM" !"execFSM" !"MPdatascriptCommandsJIPexec.sqf" !"_localExec" !""JIPexec"," !"rJIPexec = 'JIPexec'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" !"Init script executed at"
1 execVM !""execVM"," !"execVM "zaddonsdayz_codemedicalinit_medical.sqf"" !"execVM "zaddonsdayz_codeexternalDynamicWeatherEffects.sqf"" !"execVM "zaddonsdayz_codemedicalpublicEHload_wounded.sqf"" !"execVM "zaddonsdayz_codemedicalloadload_wounded.sqf"" !"execVM "zaddonsdayz_codemedicalpublicEHdeadState.sqf"" !"private ["_dummy"]; _dummy = [_this,"onLBSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onLBListSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKillFocus"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKeyDown",0,107,0,107] execVM "cauiscriptshandleGear.sqf";"
1 execFSM !""execFSM"," !"execFSM "zaddonsdayz_codesystemanimal_agent.fsm"" !"execFSM 'zAddOnsdayz_codesystemzombie_agent.fsm'}" !"execfsm "CAanimals2DatascriptsidleSpecialAnim.fsm"" !"execFSM "CAanimals2Datascripts\reactFire.fsm"" !"rexecfsm = 'execfsm'" !"rexecfsmcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'execfsm.sqf')"
//1 setDir !""setDir","
1 setVectorUp !""setVectorUp"," !"_bolt setVectorUp _vUp;"
1 SetVectorDir !""SetVectorDir"," !"_obj setVectorDirAndUp [_vdir, _vup];"
1 setVectorDirAndUp !""setVectorDirAndUp"," !"_obj setVectorDirAndUp [_vdir, _vup];"
1 setVelocity !""setVelocity"," !"_character setVelocity [0,0,100];" !"_car setvelocity [1,0,0];" !"_object setvelocity [1,0,0];" !"_vehicle setvelocity [0,0,1];" !"if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}" !"(_v setvelocity [velocity _v select 0,velocity _v select 1,0]);"
1 setVelocityTransformation !""setVelocityTransformation","
1 selectPlayer !""selectPlayer"," !"selectPlayer _newUnit;" !"selectPlayer dayz_originalPlayer;"
1 isServer !""isServer"," !"if ((_persistent) && (!_error) && (isServer)) then" !"if (isServer) then {BIS_DEBUG_MPF_SERVERORCLIENT = "(server)";} else {BIS_DEBUG_MPF_SERVERORCLIENT = "(c)";};"
1 isDedicated !""isDedicated"," !"if (!isDedicated) then {nn0 fadeSound 0;n0 cutText [(localize" !"if (!isDedicated) then {n "dayzSetDate" addPublicVariableEventHandler {setDate (_this select 1)};" !"if (!isDedicated) then {n _config = configFile >> "CfgLoot";" !"if(isDedicated) then {n dayz_disco = [];n};"
1 removeAllWeapons !""removeAllWeapons"," !"rremoveAllWeapons = 'removeAllWeapons'" !"rremoveAllWeaponscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'removeAllWeapons.sqf')"
1 addMenu !""addMenu"," !"addMenuItem"
1 addMenuItem !""addMenuItem","
1 createTeam !""createTeam","
5 addVehicle !""addVehicle","
5 fireAtTarget !""fireAtTarget","
1 allowGetIn !""allowGetIn","
5 drawArrow !""drawArrow","
5 drawEllipse !""drawEllipse","
5 drawIcon !""drawIcon","
5 drawLine !""drawLine","
5 drawLink !""drawLink","
5 drawLocation !""drawLocation","
5 drawRectangle !""drawRectangle","
5 setWaypointPosition !""setWaypointPosition","
5 setWPPos !""setWPPos","
5 setWaypointScript !""setWaypointScript","
1 setGroupIconParams !""setGroupIconParams","
1 setGroupIcon !""setGroupIcon","
1 show3DIcons !""show3DIcons","
1 setFriend !""setFriend","
1 createCenter !""createCenter"," !"BIS_MPF_ServerInitDone = true;ncreatecenter sidelogic;"
1 missionNamespace !""missionNamespace"," !"_handle = [_display] call (missionnamespace getvariable _x);"
1 uiNamespace !""uiNamespace"," !"_display = uiNamespace getVariable 'DAYZ_GUI_display';" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_display = uiNamespace getVariable 'DAYZ_GUI_waiting';" !"_display = uinamespace getvariable "BIS_InfoText";" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" !"uiNamespace setVariable ['DAYZ_GUI_waiting', _this select 0];" !with (uinamespace) do {n BIS_loadingScreen = _this select 0;" !"uinamespace setvariable ['BIS_RscMiniMap',_this select 0];" !"uinamespace setvariable ['BIS_RscMiniMapSmall',_this select 0];"
1 removeBackpack !""removeBackPack"," !"_classname = _array select 0;nremoveBackpack player;"
1 removeAllItems !""removeAllItems","
//little tries
1 "player action"
1 "vehicle player setPos"
1 "vehicle player setPosASL"
5 "(vehicle player) addEventHandler ["handleDamage", { false }];"
5 "player addEventHandler ["handleDamage", { false }];"
5 "attachObject player"
1 "(vehicle player) setPos"
1 "(vehicle player) setPosASL"
//not welcome ingame
5 "CBA_EVENT_KEY_LOGIC setDamage 1;"
1 "_tp = "removeallweapons player;"
5 "player addweapon 'Truckhorn2';"
5 "player selectweapon 'Truckhorn2';"
5 "player setVehicleInit _svr;"
5 "_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE'];"
5 "player setVariable['lastPos',0];"
5 "hint format ["A %1 has been added", gun]"
5 "vehicle player setpos _pos;"
5 "marker2 setMarkerPosLocal (getPos veh)"
1 "private ["_dummy"]; _dummy =" !"private ["_dummy"]; _dummy = [_this,"onLBSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onLBListSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKillFocus"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKeyDown",0,107,0,107] execVM "cauiscriptshandleGear.sqf";"
5 "marker2 = createMarkerLocal [marker2,getPos veh];"
5 "marker2 = "VehMarker" + (str i);"
1 "private ["_dummy"]; _dummy" !"private ["_dummy"]; _dummy = [_this,"onLBSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onLBListSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKillFocus"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKeyDown",0,107,0,107] execVM "cauiscriptshandleGear.sqf";"
5 TKCV1_0TKCOWNS.sqf
5 "[_this,"players"] execVM "cauiscriptsdedicatedServerInterface.sqf";"
5 "_v addweapon "A"+"A1"+"2_PM"+"C"; _v addmagazine "20R"+"nd"
// not much of use
5 "666.sqf"
1 "wuat\"
1 " ESP "
5 _markerMirador
5 Bo_Mk82
1 htelepos
1 Teleport
1 Trigger !"call BIS_fnc_inTrigger" !"if (isnil 'BIS_fnc_sceneCreateSceneTrigger' || false) then {"
5 aa12
5 azp85
5 bomblauncher
5 teled
5 U-NO-
5 gau
5 "God mode"
5 GodMode
5 hacks
5 Infammo
5 "Infinite Ammo"
5 InfiniteAmmo
5 Killplayer
5 m1a1
5 M1A2_TUSK_MG
5 OwnageMenu
// names useless
5 Darky
5 Vojtec
5 MrMedic
//5 Loki //too short, might cause another useless ban
//5 Alex //triggers at locALEXec, useless anyway
5 Alexenderp$ck
5 Gerk
5 Troopman
5 Troopmon
5 Alexenderpackk

that is my script.txt

you see 5 and 1 at the beginning of each line

5 = auto kick (restriction message)

1= only log (script.log)

now when you change the 5 in a 1, players will no longer be kicked only logged yet.

That is only a temporary solution. The problem is with BE.

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So what is line 40 in scripts.txt on your server? Find this line (stop server, change 5 (kick+log) to 1 (only log), start server)

equal: #90 and so on

Not working mate

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yeah not working here either =( no idea whats causing this, now no one can play including me xD

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is there any solution to this?

I just got my server up, and after a couple of restarts (I was testing timezone and stuff) I'm getting this error too, can't play in my own server.

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this is the latest script.txt, remoteexec.txt and createvehicle.txt created by dwarden

I suppose I need ftp access in order to put remoteexec.txt and createvehicle.txt on my server, right? mine is rented and I can't see those files in the web control panel :/ what are those for?

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they are part of the script-detection. do you have access to cfgdayz\BattlEye folder? if yes just copy them in this folder, else contact your hoster support

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