Camper-joe 17 Posted August 23, 2012 My server (SG#00) is going crazy kicking everyone for script restriction #40 any idea on how to rectify this problem? is it battleye? Share this post Link to post Share on other sites
xzite 18 Posted August 23, 2012 Yeah my friend and I are also having trouble joining servers with the same reason.. Script restriction #40.. Share this post Link to post Share on other sites
Camper-joe 17 Posted August 23, 2012 yeah =( i know they had a similar problem with a previous update, with restrictions 90 or 39 and stuff =P Share this post Link to post Share on other sites
grylsyjaeger 171 Posted August 23, 2012 Well guess I get some sleep tonight.And I really wanted to track down the group that took our chopper too. Dangit. Share this post Link to post Share on other sites
lawlessbaron 3 Posted August 23, 2012 i also have this issue i guess we have to wait for a fix Share this post Link to post Share on other sites
Matthias1987 59 Posted August 23, 2012 It seems alot of people have this issue. However i get #62, instead of #40.. No one is able to play on my server at the moment. Nor can i. Share this post Link to post Share on other sites
Mr. Church 10 Posted August 23, 2012 (edited) So what is line 40 in scripts.txt on your server? Find this line (stop server, change 5 (kick+log) to 1 (only log), start server)equal: #90 and so on Edited August 23, 2012 by Mr. Church Share this post Link to post Share on other sites
Matthias1987 59 Posted August 23, 2012 So what is line 40 in scripts.txt on your server? Find this line (stop server, change 5 (kick+log) to 1 (only log), start server)equal: #90 and so onI should just scroll down to line (in my case) 62? Due to all the trouble people have, won't just another error occur after i change that one? Share this post Link to post Share on other sites
Mr. Church 10 Posted August 23, 2012 //new1 addAction !""addAction"," !"_action1 = _unit addAction [localize "str_actions_medical_01" !"s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_te" !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')"1 addEventHandler !""addEventHandler" !"displayAddEventHandler" !"id = _unit addeventhandler ["HandleDamage",{_this call local_zombieDamage}];" !"id = _unit addeventhandler ["Killed",{[_this,"zombieKills"] call local_eventKill}];" !"eh1 = _unit addeventhandler ["HandleDamage",{if (local (_this select 0)) then {_this call fnc_usec_damageVehicle}}];" !"eh2 = _unit addeventhandler ["Killed",{if (local (_this select 0)) then {_this call object_vehicleKilled}}];" !"eh3 = _unit addEventHandler ["GetOut", {[(_this select 0),"position"] call server_updateObject;}];" !"eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;0} ];" !"eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];" !"eh3 = _unit addEventHandler ["Killed", {_id = [] spawn player_death;}];"1 displayAddEventHandler !""displayAddEventHandler"," !"(findDisplay 46) displayAddEventHandler [""KeyDown"",""_this call dayz_spaceInterrupt""];" //!"(findDisplay 46) displayAddEventHandler [" //!"(findDisplay 46) displayAddEventHandler ["KeyDown","_this call dayz_spaceInterrupt"];"5 addGroupIcon !""addGroupIcon","1 addPublicVariableEventHandler !""addPublicVariableEventHandler"," !"DynamicWeather_DebugTextEventArgs" addPublicVariableEventHandler {" !""remExField" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecution" !""dayzSetFuel" addPublicVariableEventHandler {(_this select" !""drn_DynamicWeather_DebugTextEventArgs" addPublicVariableEventHandler {" !""dayzSetFuel" addPublicVariableEventHandler {(_this select"1 addRating !""addRating","1 addResources !""addResources","1 addSwitchableUnit !""addSwitchableUnit"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;"5 addWaypoint !""addWaypoint","1 allowDamage !""allowDamage"," !"player allowDamage true;" !"_object allowDamage false;"1 allowDammage !""allowDammage"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this "1 attachTo !""attachTo"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],"destructionEffect2"];" !"_dragee attachto [_unit,[0.1, 1.01, 0]];" !"_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"_flare attachTo [player,[0,0,0],"granat2"];" !"_smoke attachto [_vehicle,[0,0,0],"destructionEffect1"];" !"_smoke attachto [_v,[0,0,0],"destructionEffect1"];"1 createDialog !""createDialog"," !"createDialog "RscDisplayGenderSelect";"1 createMarker !""createMarker"," !"createMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {"1 createMarkerLocal !""createMarkerLocal"," !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')"1 createMenu !""createMenu"," !"if (isnil 'BIS_fnc_createmenu' || false) then {"1 createSimpleTask !""createSimpleTask"," !"rcreateSimpleTask = 'createSimpleTask'" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')"1 createUnit !""createUnit"," !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [" !"_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"]"5 createMine !""createMine","5 createTarget !""createTarget","1 createVehicle !""createVehicle"," !"createVehicleLocal" !"createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"" !"_fire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"" !"_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE""1 createVehicleLocal !""createVehicleLocal"," !"_point = "Logic" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal _position;" !"_fl = "#particlesource" createVehicleLocal getpos _v;"1 DisableUserInput !""DisableUserInput"," !"disableUserInput false;"1 editorSetEventHandler !""editorSetEventHandler","1 enableSimulation !""enableSimulation"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this" !"dayz_originalPlayer enableSimulation true;"1 inGameUISetEventHandler !""inGameUISetEventHandler","1 onPlayerConnected !""onPlayerConnected"," !"textLogFormat ["MPF_Client JIPonPlayerConnectedSendJIPrequest" !"caModulesMPdatascriptsJIPonPlayerConnectedSendJIPrequest.sqf"1 onPlayerDisconnected !""OnPlayerDisconnected","1 publicVariable !""publicVariable"," !"publicVariableClient" !"publicVariableServer" !"publicVariable "dayzDiscoRem";" !"publicVariable "dayzPlayerSave";" !"publicVariable _playerObjName;" !"publicVariable "BIS_MPF_logic";" !"publicVariable "usecEpi";" !"publicVariable "remExFP";" !"publicVariable "dayzLogin";" !"publicVariable "dayzLogin2";" !"publicVariable "dayzHitV";" !""drn_DynamicWeather_DebugTextEventArgs" addPublicVariableEventHandler {" !"publicVariable "dayzUpdateVehicle";"1 publicVariableClient !""publicVariableClient"," !"_clientID publicVariableClient "dayzPlayerLogin";"1 publicVariableServer !""publicVariableServer"," !"publicVariableServer "dayzPlayerSave";" !"publicVariableServer "dayzDiscoRem";" !"publicVariableServer "dayzLogin";" !"publicVariableServer "dayzLoginRecord";" !"edical,_currentState,_currentModel];npublicVariableServer ""dayzCharDisco"";nif (isServer) then {"1 removeAllEventHandlers !""removeAllEventHandlers","1 sendTask !""sendTask","1 serverCommand !""serverCommand"," !"serverCommandAvailable"1 serverCommandAvailable !""serverCommandAvailable","1 setCurrentTask !""setCurrentTask"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays"1 setDamage !""setDamage"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" !"if (_ent isKindOf "Animal") then {n_ent setDamage 1;" !"player setDamage 1;n0.1 fadeSound 0;"1 setDammage !""setDammage","1 setDate !""setDate"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')"1 setFog !""setFog"," !"0 setFog _currentFog;"1 setFuel !""setFuel"," !"zaddonsdayz_codecompilelocal_setFuel.sqf" !""dayzSetFuel""1 setHit !""setHit"," !"object_setHitServer = compile preprocessFileLineNumbers "z" !"player setHit["legs",1];" !"_unit setHit["legs",0];" !"_unit setHit["hands",0];" !"_unit setHit[_selection,_damage];" !"_total = [_unit,_hit,_damage] call object_setHitServer;" !"_ent setVariable ["hit_legs",2,true];"5 setMarkerPos !""setMarkerPos"," !""setMarkerPosLocal"," !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')"1 setOverCast !""setOverCast"," !"0 setOvercast _currentOvercast;"1 setPosATL !""setPosATL"," !"player setPosATL _mylastPos;" !"player setPosATL dayz_spawnPos;" !"player setPosATL _setPos;" !"_item setPosATL _ipos;" !"player setPosATL [-2148,6655,0];" !"_agent setPosATL _position;" !"_bolt setPosATL _endPos;"1 setVariable !""setVariable"," !"_x setVariable["lastAttack",time];" !"player setVariable["USEC_lowBlood"," !"player setVariable ["temperature",dayz_temperatur," !"_x setVariable ["zombied",objNull,true];" !"_x setVariable ["cleared",true,true];" !"_x setVariable ["looted",_dateNow,true];" !"_agent setVariable [_name, _value];" !"player setVariable["medForceUpdate"," !"player setVariable ["bodyName",dayz_playerName,true];" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_agent setvariable ["state",_state];" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" "_agent setvariable ["state",_state];" !"_item setVariable ["created",(DateToNumber date),true];" !"_unit setVariable ["myDest",_pos];" !"player setVariable ["messing",[dayz_hunger,dayz_thirst],true];" !"_hitter setVariable["headShots",(_headShots + 1),true];" !"_hitter setVariable["firedHit",[_zed,_selection],true];" !"_hitter setVariable["firedDamage",_damage,true];" !"_killer setVariable[_type,(_kills + 1),true];" !"_zombie setVariable ["targets"," !"_group setVariable ["targets"," !"_unit setVariable ["hit_legs",0];" !"_unit setVariable ["hit_hands",0];" !"_unit setVariable [_strH,_damage,true];"1 setVehicleInit !""setVehicleInit"," !"_v setVehicleInit "[this] spawn BIS_Effects_AirDestruction";" !"_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_AirDestructionStage2",_int, _t];"1 setWind !""setWint"," !"setWind [_currentWindX, _currentWindZ, true];"5 addAmmo !""addAmmo","5 addMPEventHandler !""addMPEventHandler","5 clearPlayerInit !""clearPlayerInit","1 clearVehicleInit !""clearVehicleInit"," !"clearVehicleInit _v;"5 commandFSM !""commandFSM","5 disableTIEquipment !""disableTIEquipment","5 doFSM !""doFSM","5 EjectPlayer !""EjectPlayer","5 enableCamShake !""enableCamShake","5 enableTeamSwitch !""enableTeamSwitch","5 fireAtTarget !""fireAtTarget","5 onCommandModeChanged !""onCommandModeChanged","5 onMapSingleClick !""onMapSingleClick","5 onTeamSwitch !""onTeamSwitch","5 openDSInterface !""openDSinterface"," !"if (_lbselected == "DSInterface") then {openDSInterface;};"1 processInitCommands !""processInitCommands"," !"processInitCommands; n};nif (_v iskindof "tank"" !"Effects_AirDestructionStage2",_int, _t];nprocessInitCommands" "_v setVehicleInit format ["[this, %1, %2,false,true]spawn BIS_Effects_Burn",_int, _t];nprocessInitCommands;"5 setAmmoCargo !""setAmmoCargo","5 setFSMVariable !""setFSMvariable","5 SetFuelCargo !""setFuelCargo","1 setGroupIconsVisible !""setGroupIconsVisible","5 setObjectProxy !""setObjectProxy","5 setPosASL2 !""setPosASL2","5 setRepairCargo !""setRepairCargo","5 setUnconscious !""setUnconscious","5 setVehicleAmmo !""setVehicleAmmo","5 setVehicleArmor !""setVehicleArmor","5 setVehicleLock !""setVehicleLock","5 setVehiclePos !""setVehiclePos","5 setViewDistance !""setViewDistance","5 setWeaponReloadingTime !""setWeaponReloadingTime","5 setWeaponState !""setWeaponState","5 skipTime !""skipTime"," !"rskiptime = 'skiptime'" !"rskiptimecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'skiptime.sqf')"5 teamSwitch !""teamSwitch","5 waypointVisible !""waypointVisible","1 putWeaponPool !""putWeaponPool","1 pickWeaponPool !""pickWeaponPool","1 fillWeaponsFromPool !""fillWeaponsFromPool","1 visiblePosition !""visiblePosition","1 setTerrainGrid !""setTerrainGrid","1 WorldToScreen !""WorldToScreen"," !"posWorldToScreen"1 WorldToModel !""WorldToModel"," !"_relPos = _building worldToModel (getPosATL _unit1);" !"_pondPos = (_x worldToModel _playerPos) select 2;"1 posWorldToScreen !""posWorldToScreen","1 ScreenToWorld !""ScreenToWorld","5 loadFile !""loadFile","1 selectNoPlayer !""selectNoPlayer"," !"selectNoPlayer;"5 createLocation !""createLocation","1 openMap !""openMap","1 hideObject !""hideObject"" !"rhideObject = 'hideObject'" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')"1 JIPexec !""JIPexec"," !"rJIPexec = 'JIPexec'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')"1 JIPrequest !""JIPrequest"," !"rJIPrequest = 'JIPrequest'" !"rJIPexeccode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPexec.sqf')"5 setCaptive !""setCaptive"," !"rsetCaptive = 'setCaptive'" !"rsetCaptivecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCaptive.sqf')"1 clearMagazineCargo !""clearMagazineCargo"," !"rclearMagazineCargo = 'clearMagazineCargo'" !"rclearMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf"1 clearWeaponCargo !""clearWeaponCargo"," !"rclearWeaponCargo = 'clearWeaponCargo'" !"rclearWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')"5 onDoubleClick !""onDoubleClick","1 addWeapon !""addWeapon"," !"addWeaponPool" !"addWeaponCargo" !"addWeaponCargoGlobal" !"player addWeapon "Loot";" !"player addWeapon "Flare";" !"raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')"5 addWeaponPool !""addWeaponPool","1 addWeaponCargo !""addWeaponCargo"," !"addWeaponCargoGlobal" !"raddWeaponCargo = 'addWeaponCargo'" !"raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf')"1 addWeaponCargoGlobal !""addWeaponCargoGlobal"," !"_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];"1 addMagazine !""addMagazine"," !"addMagazineCargo" !"addMagazineCargoGlobal" !"addMagazinePool" !"addMagazineTurret" !"player addMagazine 'crowbar_swing';" !"raddMagazine = 'addMagazine'" !"raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')"5 addMagazinePool !""addMagazinePool","5 addMagazineTurret !""addMagazineTurret","1 addMagazineCargo !""addMagazineCargo"," !"addMagazineCargoGlobal" !"raddMagazineCargo = 'addMagazineCargo'" !"raddMagazineCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazineCargo.sqf')"1 addMagazineCargoGlobal !"addMagazineCargo" !""addMagazineCargoGlobal"," !"holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];" !"_firePlace addMagazineCargoGlobal ["PartWoodPile",_qty];" !"dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];" !"dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];"1 addBackpack !""addBackpack"," !"addBackpackCargo" !"addBackpackCargoGlobal" !"player addBackpack _backpackType;" !"_newUnit addBackpack _newBackpackType;" !"player addBackpack _bcpk;"1 addBackpackCargo !""addBackpackCargo"," !"addBackpackCargoGlobal"1 addBackpackCargoGlobal !""addBackpackCargoGlobal"," !"_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];"// test//1 "if (alive player) then { player SetDamage 1;};" //happens on death1 limitSpeed !""limitSpeed","1 setOwner !""setOwner","//might be too spammy for now//1 call !""call","//1 spawn !""spawn","//1 with !""with","1 deleteVehicle !""deleteVehicle"," !"dayz_flyMonitor = dayz_flyMonitor - [_x];ndeleteVehicle _x;" !"deleteVehicle _x;ndayz_bodyMonitor set [_cursor,"DEL"];" !"sleep 5;n};n{deleteVehicle _x;} forEach _items;" !"sleep 1;n};ndeleteVehicle _source;ndeleteVehicle _point;" !"if (_nearByPlayer) then {ndeleteVehicle _agent;n};" !"_object = nearestObject [_position,_type];ndeleteVehicle _object;" !"_oldUnit disableAI "MOVE";n} else {ndeleteVehicle _oldUnit;n};" !"{deleteVehicle _x} forEach _nearByObj;/n_x setVariable ["cleared",true,true];" !"dayzDeleteObj call local_deleteObj;n};n deleteVehicle _obj;" !"player addWeapon "Flare";nnsleep 0.1;ndeleteVehicle _old;" !"if (local _unit) then {ndeleteVehicle _unit;" !"};ndeleteVehicle _lightArea;ndeleteVehicle _lightSpark;" !"waitUntil{!(alive _flare)};/ndeleteVehicle _lightSpark;" !"if (!isNull _tent) then {nif (local _tent) then {deleteVehicle _tent};" !"hideBody _item;nsleep 10;ndeleteVehicle _item;" !"sleep 5;ndeleteVehicle _agent;" !"dayzDeleteObj call local_deleteObj;n};nndeleteVehicle _obj;" !"deleteVehicle _object;nr_action = false;ncall fnc_usec_medic_removeActions;" !"if (_isOk) then {n deleteVehicle _holder;" !"_flare = _this select 3;ndeleteVehicle _flare;" !"dayz_hasFire = objNull;ndeleteVehicle _obj;" !"deleteVehicle _object;nn_weapon = _classname createVehicle _location;" !"if (!isNull _agent) then {ndeleteVehicle _agent;" !"{deleteVehicle _x} forEach _zombies;" !"deleteVehicle _agent;n} else {ndayz_bodyMonitor set" !"deleteVehicle _x;n_delQtyZ = _delQtyZ + 1;" !"if (!(isNull _sfx)) then {ndeleteVehicle _sfx;n};" !"deleteVehicle _body;n_delQtyP = _delQtyP + 1;n};" !"_dwUSOFC=_dwUSOFC+1;ndeleteVehicle _x;" !"deleteVehicle _x;n_dwUFPC=_dwUFPC+1;" !"deleteVehicle _x;n};n} forEach allMissionObjects "ReammoBox""1 compile !""compile"," !""zaddonsdayz_codecompile" !""zaddonsdayz_codeinitcompiles.sqf" !"_this call compile preprocessfilelinenumbers 'cauiscriptsui_loadingText.sqf';" !"_recompile" !""call compile format[""player%1 = player;"",_playerUID];"" !"call compile format[""player%1 = player;"",_playerUID];" !"call compile format["player%1 = player;",_playerUID];" !"'] call compile preprocessFileLineNumbers 'caWarfare2Scripts" !"= compile preprocessFileLineNumbers 'camodulesfunction" !"'_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile 'cauiscriptshandleGear.sqf'"1 exec !""exec"," !"execVM" !"execFSM" !"MPdatascriptCommandsJIPexec.sqf" !"_localExec" !""JIPexec"," !"rJIPexec = 'JIPexec'" !"rJIPrequestcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'JIPrequest.sqf')" !"Init script executed at"1 execVM !""execVM"," !"execVM "zaddonsdayz_codemedicalinit_medical.sqf"" !"execVM "zaddonsdayz_codeexternalDynamicWeatherEffects.sqf"" !"execVM "zaddonsdayz_codemedicalpublicEHload_wounded.sqf"" !"execVM "zaddonsdayz_codemedicalloadload_wounded.sqf"" !"execVM "zaddonsdayz_codemedicalpublicEHdeadState.sqf"" !"private ["_dummy"]; _dummy = [_this,"onLBSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onLBListSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKillFocus"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKeyDown",0,107,0,107] execVM "cauiscriptshandleGear.sqf";"1 execFSM !""execFSM"," !"execFSM "zaddonsdayz_codesystemanimal_agent.fsm"" !"execFSM 'zAddOnsdayz_codesystemzombie_agent.fsm'}" !"execfsm "CAanimals2DatascriptsidleSpecialAnim.fsm"" !"execFSM "CAanimals2Datascripts\reactFire.fsm"" !"rexecfsm = 'execfsm'" !"rexecfsmcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'execfsm.sqf')"//1 setDir !""setDir","1 setVectorUp !""setVectorUp"," !"_bolt setVectorUp _vUp;"1 SetVectorDir !""SetVectorDir"," !"_obj setVectorDirAndUp [_vdir, _vup];"1 setVectorDirAndUp !""setVectorDirAndUp"," !"_obj setVectorDirAndUp [_vdir, _vup];"1 setVelocity !""setVelocity"," !"_character setVelocity [0,0,100];" !"_car setvelocity [1,0,0];" !"_object setvelocity [1,0,0];" !"_vehicle setvelocity [0,0,1];" !"if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}" !"(_v setvelocity [velocity _v select 0,velocity _v select 1,0]);"1 setVelocityTransformation !""setVelocityTransformation","1 selectPlayer !""selectPlayer"," !"selectPlayer _newUnit;" !"selectPlayer dayz_originalPlayer;"1 isServer !""isServer"," !"if ((_persistent) && (!_error) && (isServer)) then" !"if (isServer) then {BIS_DEBUG_MPF_SERVERORCLIENT = "(server)";} else {BIS_DEBUG_MPF_SERVERORCLIENT = "(c)";};"1 isDedicated !""isDedicated"," !"if (!isDedicated) then {nn0 fadeSound 0;n0 cutText [(localize" !"if (!isDedicated) then {n "dayzSetDate" addPublicVariableEventHandler {setDate (_this select 1)};" !"if (!isDedicated) then {n _config = configFile >> "CfgLoot";" !"if(isDedicated) then {n dayz_disco = [];n};"1 removeAllWeapons !""removeAllWeapons"," !"rremoveAllWeapons = 'removeAllWeapons'" !"rremoveAllWeaponscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'removeAllWeapons.sqf')"1 addMenu !""addMenu"," !"addMenuItem"1 addMenuItem !""addMenuItem","1 createTeam !""createTeam","5 addVehicle !""addVehicle","5 fireAtTarget !""fireAtTarget","1 allowGetIn !""allowGetIn","5 drawArrow !""drawArrow","5 drawEllipse !""drawEllipse","5 drawIcon !""drawIcon","5 drawLine !""drawLine","5 drawLink !""drawLink","5 drawLocation !""drawLocation","5 drawRectangle !""drawRectangle","5 setWaypointPosition !""setWaypointPosition","5 setWPPos !""setWPPos","5 setWaypointScript !""setWaypointScript","1 setGroupIconParams !""setGroupIconParams","1 setGroupIcon !""setGroupIcon","1 show3DIcons !""show3DIcons","1 setFriend !""setFriend","1 createCenter !""createCenter"," !"BIS_MPF_ServerInitDone = true;ncreatecenter sidelogic;"1 missionNamespace !""missionNamespace"," !"_handle = [_display] call (missionnamespace getvariable _x);"1 uiNamespace !""uiNamespace"," !"_display = uiNamespace getVariable 'DAYZ_GUI_display';" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_display = uiNamespace getVariable 'DAYZ_GUI_waiting';" !"_display = uinamespace getvariable "BIS_InfoText";" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" !"uiNamespace setVariable ['DAYZ_GUI_waiting', _this select 0];" !with (uinamespace) do {n BIS_loadingScreen = _this select 0;" !"uinamespace setvariable ['BIS_RscMiniMap',_this select 0];" !"uinamespace setvariable ['BIS_RscMiniMapSmall',_this select 0];"1 removeBackpack !""removeBackPack"," !"_classname = _array select 0;nremoveBackpack player;"1 removeAllItems !""removeAllItems","//little tries1 "player action"1 "vehicle player setPos"1 "vehicle player setPosASL"5 "(vehicle player) addEventHandler ["handleDamage", { false }];"5 "player addEventHandler ["handleDamage", { false }];"5 "attachObject player"1 "(vehicle player) setPos"1 "(vehicle player) setPosASL"//not welcome ingame5 "CBA_EVENT_KEY_LOGIC setDamage 1;"1 "_tp = "removeallweapons player;"5 "player addweapon 'Truckhorn2';"5 "player selectweapon 'Truckhorn2';"5 "player setVehicleInit _svr;"5 "_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE'];"5 "player setVariable['lastPos',0];"5 "hint format ["A %1 has been added", gun]"5 "vehicle player setpos _pos;"5 "marker2 setMarkerPosLocal (getPos veh)"1 "private ["_dummy"]; _dummy =" !"private ["_dummy"]; _dummy = [_this,"onLBSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onLBListSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKillFocus"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKeyDown",0,107,0,107] execVM "cauiscriptshandleGear.sqf";"5 "marker2 = createMarkerLocal [marker2,getPos veh];"5 "marker2 = "VehMarker" + (str i);"1 "private ["_dummy"]; _dummy" !"private ["_dummy"]; _dummy = [_this,"onLBSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onLBListSelChanged"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKillFocus"] execVM "cauiscriptshandleGear.sqf";" !"private ["_dummy"]; _dummy = [_this,"onKeyDown",0,107,0,107] execVM "cauiscriptshandleGear.sqf";"5 TKCV1_0TKCOWNS.sqf5 "[_this,"players"] execVM "cauiscriptsdedicatedServerInterface.sqf";"5 "_v addweapon "A"+"A1"+"2_PM"+"C"; _v addmagazine "20R"+"nd"// not much of use5 "666.sqf"1 "wuat\"1 " ESP "5 _markerMirador5 Bo_Mk821 htelepos1 Teleport1 Trigger !"call BIS_fnc_inTrigger" !"if (isnil 'BIS_fnc_sceneCreateSceneTrigger' || false) then {"5 aa125 azp855 bomblauncher5 teled5 U-NO-5 gau5 "God mode"5 GodMode5 hacks5 Infammo5 "Infinite Ammo"5 InfiniteAmmo5 Killplayer5 m1a15 M1A2_TUSK_MG5 OwnageMenu// names useless5 Darky5 Vojtec5 MrMedic//5 Loki //too short, might cause another useless ban//5 Alex //triggers at locALEXec, useless anyway5 Alexenderp$ck5 Gerk5 Troopman5 Troopmon5 Alexenderpackkthat is my script.txtyou see 5 and 1 at the beginning of each line5 = auto kick (restriction message)1= only log (script.log)now when you change the 5 in a 1, players will no longer be kicked only logged yet.That is only a temporary solution. The problem is with BE. Share this post Link to post Share on other sites
lawlessbaron 3 Posted August 23, 2012 So what is line 40 in scripts.txt on your server? Find this line (stop server, change 5 (kick+log) to 1 (only log), start server)equal: #90 and so onNot working mate Share this post Link to post Share on other sites
Camper-joe 17 Posted August 25, 2012 yeah not working here either =( no idea whats causing this, now no one can play including me xD Share this post Link to post Share on other sites
zappeo 0 Posted August 27, 2012 is there any solution to this?I just got my server up, and after a couple of restarts (I was testing timezone and stuff) I'm getting this error too, can't play in my own server. Share this post Link to post Share on other sites
orwisch@web.de 13 Posted August 27, 2012 take this one http://code.google.com/p/dayz-community-banlist/source/browse/#git%2Ffilters 1 Share this post Link to post Share on other sites
zappeo 0 Posted August 27, 2012 take this one http://code.google.c...se/#git/filterstested quickly (must run back to work now) and looks like it worked, i was back ingame :) thanks a lot!(just to know it, what was different in the file you linked?) Share this post Link to post Share on other sites
orwisch@web.de 13 Posted August 27, 2012 this is the latest script.txt, remoteexec.txt and createvehicle.txt created by dwarden Share this post Link to post Share on other sites
zappeo 0 Posted August 27, 2012 this is the latest script.txt, remoteexec.txt and createvehicle.txt created by dwardenI suppose I need ftp access in order to put remoteexec.txt and createvehicle.txt on my server, right? mine is rented and I can't see those files in the web control panel :/ what are those for? Share this post Link to post Share on other sites
orwisch@web.de 13 Posted August 27, 2012 they are part of the script-detection. do you have access to cfgdayz\BattlEye folder? if yes just copy them in this folder, else contact your hoster support Share this post Link to post Share on other sites