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box2

watches are not accurate?

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few times now friends and i have looked at our watches at the same time and seen completely different times. last night on the same server some of us were playing during the day and some at night (people who connected later were entering with day light while the people on before transitioned into night already).

does the time of the server sync accurately between everyone? does it do like a rough estimation only when you connect? can server admins change the time of the server whenever they want to suit their needs? do watches simply not work (on purpose)?

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It's a bug with Join in Progress and Arma II.

When the server is first started, it saves ONE time to send to people joining. So say the server is started at 5:30, then that is the time it sends to all joining clients.

When you join, it will be 5:30 for you. Someone who joins an hour later, it will also be 5:30 for them, but since you've been playing for an hour your game will be 6:30. If you quit and rejoin it will again be 5:30.

I've seen a lot of server admins saying that restarting the server "fixes" the time sync problem. It is actually irrelevant, but appears better since it forces everyone to rejoin the server and their time will be closer.

This is especially annoying for servers that have been started at sundown, because in order to make sure you aren't in the dark when others are in the light you have to keep disconnecting and rejoining the server to reset back to server start time.

The forum rollback deleted a post I had in bug reports detailing possible ways to fix this problem. I'll have to find some time to look up solutions again. Basically involves either setting the joining client to serverTime although I think that is bugged too, so otherwise using publicVars to set the sync the client time and re syncing already joined clients every 20 minutes or so to account for lagging pc's.


Also this:

https://dev-heaven.net/issues/13581

Posted 2 years ago :). If anything will get them to fix Arma it's DayZ though. Seen some really old bugs getting patched out finally.

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