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franzuu

Standalone: Aid stations(CONSTRUCTION), reworked Damage/Disease/Healing.

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I have ideas and all of them together make sense in my head, I don't know how it is going to turn out here though :P

AID STATION.

I want player built aid stations that will heal you of all ailments (after a certain amount of time). They would work by you entering one at the end of your play session and logging out. After 12 hours (or however many) you would be 100% ok. If you come back after 6 hours and leave, then you'd be much better off than before, but If you don't take care of yoursel you will deteriorate.

The aid station will also be able to quickly patch you up and send you on your way. Of course the station would be stocked with loot found by the players who 'own' it and more advanced medical gear and machinery will improve healing speed and success.

Getting a quick fix at the aid station will be better than doing it yourself or someone else doing it in the field.

Damage & Treatment.

If you get more serious wounds like gunshots then you would be able to stop the bleeding and bandage the wounds but that wouldn't mean that you are ok. You would have to clean and redress the wound after every X hours (depending on time of year, temperature, climate etc.). This would not be indicated on the hud that you have to do it. After every redressing of the wound the needed time interval should start increasing a little. After Y number of treatments you should be completely healed.

The wound treatment interval would be dependent on time played not real world hours, as opposed to the aid station.

If you fail to redress and clean the wound it can become infected (fevers-visual distortions indicating it) and you would need to take antibiotics (with x hour intervals) and clean the wound more often and more times (2*Y times). If you fail to take care of yourself then you die. You can go to an aid station to get yourself healed and avoid all this.

Diseases.

More diseases with different debilitating effects. Basically different diseases that need different medicine and treatment that takes time (anti biotics every x hours y times, whatever). Go to an aid station to get healed.

Medical Evacuation.

If someone gets seriously fucked up and there is no way that they can be treated in the field and would die, but are not dead yet (state determined by the game), then the patient can be stabilized and carried/driven/dragged/air lifted into an aid station to get fixed.

They might die en route and the longer it takes, the better the equipment and skills of the person who initially patched them up, the higher/lower is the chance for the person to die en route. Also the longer it takes to get to the aid station and the worse equipped the aid station is the higher is the chance for the person to die during the 12 hours it takes to get people fixed.

! While this might seem pretty pointless, it will play in with my idea of aquired perks and stat boosts that you lose upon death. I will be making that thread shortly and link it here.

NPC Doctors and Surgeons at aid stations.

I don't know how yet, but you can get doctors, nurses and surgeons into your aid station. The longer the NPC's have been there and dealt with specific types of wounds/diseases whatever, the better they would become. All this would increase the chances of sucessful treatment and reduce the time for fully fixing someone.

The medical staff would need to be fed and they have to have living quarters. When your base gets bigger and it is safe for them to go outside and frolic in the sunshine, then they'll be happier and even more better at their jobs. Eventually your aid station will have so much room, equipment, doctors that it will allow them to work in shifts, increasing their effectiveness yet again.

NPCs can be killed by zombies, yourself and enemy infiltrators or whoever wishes to do it.

Bonus idea.

Have you been running? Have you been wearing shitty or worn footwear? Well congratulations! Blisters! Bandage your feet/get to an aid station and find something better to wear.

It would be fucking crazy (and great) if people were killing eachother for a pair of shoes.

Perks and stat boosts.

You can find rare perk giving trinkets that you can adorn yourself with. They should look cool and the bonuses shouldn't be too big. If you decide to unequip a trinket then it will be destroyed. Trinkets should have certain slots so that you can't stack their effects. The trinkets will not be recoverable upon death.

You should get perks after you have done something a certain number of times (zombie, survivor, bandit kills for example). The perks can also be negative.

Edited by KeelPool

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Aid station?... No.

Everything else but tah Aid station is not bad :)

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Aid station?... No.

Everything else but tah Aid station is not bad :)

Rocket has said that he wants players to be able to build their own bases. I don't see why an aid station is such a bad idea. It wouldn't be something that every noob can stroll through. Your group runs it, they decide who can use it.

Edited by KeelPool

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"perks and skill levels" no thanks, i'll play fallout new vegas later.

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