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AS50 TWS Save to hive?

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End of the day its cheating and falls under rule 11 / e

Rule 11 is a catch all that lets an admin, admin their server. Carrying and using a non-legal weapon would also arguably be of a disruptive nature as its not available to everyone on the server by the designed mechanics, which ever way you try to sugar coat it, youre cheating.

Bottom line is if your not part of the solution, you’re part of the problem and the people (like you) who bleat the rule without even reading them properly are as big a scourge on this game as the gigantic cheating problem.

In summery, jog on.

Do you disallow the use of Tents on your server? Surely you know they recreate their inventory every restart, effectively making them duplication machines. Is that not an exploit you'd ban for?

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This is a indeed a bug exploit ,

but we cannot do anything about this bug , else than reverting back to 1.7.2.4.

and this exploit is not a fact of the players but a server problem...

Now that i've rolled back to 1.7.2.4 , If I see someone intentionally trying to duplicate any weapons , he will be ban.

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Do you disallow the use of Tents on your server? Surely you know they recreate their inventory every restart, effectively making them duplication machines. Is that not an exploit you'd ban for?

It’s a different issue because tent duping isn’t something that is backed up by logs. Carrying a weapon that isn’t in the game is something that is backed up by logs. Thats not to say its not cheating if intentional, it is. However as a host theres no a great deal that can be done about it.

The biggest issue with tents is that you cant stop them duping, its a bug of the game. You can choose to carry a weapon that isn’t in the game, which puts you firmly in the cheating bracket.

Edited by {SAS}Stalker

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Posted 26 July 2012 - 12:19 PM

Superseded by the official hosting rules Posted 06 August 2012 - 06:08 PM

nuff said.

Edit, also out of context much? Rocket is replying to a bloke asking about being banned from either the hive or globally so your reply has even less relevance.

Did you even read the thread you linked or just search and c/p the first thing that you thought might help your argument. I’m sensing a pattern here and it’s one that starts with “doesn’t” and ends with “read things properly”

Edited by {SAS}Stalker

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i dont see where you have the right to ban for not scripting the weapons.point to that part for me so its clear.

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i dont see where you have the right to ban for not scripting the weapons.point to that part for me so its clear.

11. As a server admin you must not:

a. You are not permitted to ban players for killing yourself or clan members.

b. You are not permitted to shutdown your server when you’re killed.

c. You are not permitted to shutdown your server when you lose a vehicle.

d. You are not permitted to kick or ban for smacktalk.

e. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs.

I’m really not sure I can make it any clearer than that tbh. It states you cannot ban for exploits or cheating UNLESS its backed up by log evidence. If my RPT file shows you carrying a gun that doesn’t exist in the game then regardless of how you acquired it you’re cheating and or exploiting and thus you can be removed under rule 11 / e

As stated though you would be asked to remove it as its always possible that you are unaware of its status.

Edited by {SAS}Stalker
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possesion is not a bannable exploit,so the logs would have to show scripting in,not possesing.post your exact server name,ill come and see you,then we can see what it is.

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possesion is not a bannable exploit

Please point me to where it says in the official hosting rules that possession is not a ban-able exploit,

You are adding rules that don’t exist to assist your weak argument.

post your exact server name,ill come and see you,then we can see what it is.

Here’s that pattern again…. Hint, it’s in my sig.

As previous, If you join UK 22 and are seen in logs to be carrying an illegal weapon you will be asked to remove it or leave. If you fail to do so you will be removed, if you return with it you will be banned.

Edited by {SAS}Stalker
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I think it's in his sig, uk22?

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You're probably using Six Launcher or Dayz Commander.

Go through the game's multiplayer menu and use filter.

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and whats up with the m107 tws? its even in the dayz weapons.pbo....

The M107 TWS was available as a very rare spawn in an earlier version of the game. There were less than ten legitimate M107 TWS and a couple of hundred dupes. All of those were removed at a database level. Any M107 TWS currently in the game is hacked in.

I personally would not ban someone who is running around with a hacked weapon unless I have auxilliary evidence suggesting that they were the ones spawning it.

  • Like 3

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I'd like to know what the big deal is with someone carrying one. Why is it considered a cheat? There are weapons using the same ammo of equal strength as well as weapons with heat sensor scopes.

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My server have a scheduled message every 15 minutes saying "Holding a hacked weapon in your hand may result on a server ban. Common weapons: AS50 TWS, G36 and silenced weapons (excluding M9, MP5 and M4A1 CCO). Check the **MY PAGE** forum for the full list".

The "I found this weapon in a hacker, it's not my fault" is a stupid reason. 90% of players known they have a illegal weapons in their hands but they use it because of the "you cant ban me".

Then i will report you server and harass rocket with it until your server is gone with the wind for not obeying the admin rules. If you want to go on a power trip as a admin you can, but your server will be rendered void by it...

Im coming for you power hungry admins...

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Personally I'd like to see BE periodically scan the *.RPT for blacklisted gear and kick accordingly with a reminder to drop it. Now if BE won't go that far I'd like to see the community provide a tool to run the *.RPT against a list of all blacklisted weapons so admins can warn and handle accordingly.

Heres the final word.you cannot ban or kick for possessing hacked in items.

http://dayzmod.com/f...an-you-confirm/

I still don't see this "final word"? Not to be difficult but I see Jens give his opinion on the matter.. Then a volunteer forum staffer share his or her interpretation of the rules followed by an edit with an opinion on how to handle such found gear.

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Why would BE scan for supposed blacklisted gear and ban for it when you cant get banned for having it?Scripting is what you can get banned for.Also are you implying Day Z forum staff words are no good and shouldnt be followed?

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Reading comprehension is defined as the level of understanding of a text/message.

Why would BE scan for supposed blacklisted gear and ban for it when you cant get banned for having it?Scripting is what you can get banned for.Also are you implying Day Z forum staff words are no good and shouldnt be followed?

We've got quite a few logs createvehicle.log, remoteexec.log, scripts.log, and BEC even provides a master log. Why not a *.txt and subsequent *.log? Information is our only defense against cheaters. We should do everything we can to develop tools that empower admins not policy that hinders our ability to protect our players. I suggested BE scan the *.RPT and kick users periodically with blacklisted weapons.. You know, blacklisted by the developer as in they don't want them in this mod. FYI blacklisted weapons are spawned into the game by scripting.

I'm not implying forum staffs "words are no good and shouldn't be followed" I'm saying they clearly do not represent the developers or dictate policy regarding DayZ itself. I thought I was pretty clear before so hopefully this post will provide further clarity.

Edited by (OCN)Vortech

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