Enirox 0 Posted August 20, 2012 Hello, I've been playing on one server for a while now, and we, with the host of the server decided to maximize the framerate of the game by allowing the FPSHelper mod/addon on the server ( decreases grass size, disables the grass movement, huge increase in performance ). So, I added the @FPSHelper to my Arma directory along with @DayZ, he added the Fpshelper.bikey to every "keys" folder he could find, and the server in the servers list has a green "dot" near it's name, meaning i can play on it, while the others have a red one when I launch the game with FPSHelper, however, when I try to connect it says: " "mod location, .pbo files of the mod " are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.So, I would like to know, what does the server admin have to do in order to allow this addon usage? Does he have to run it on the server, making it impossible for people to play without it? Thanks. Share this post Link to post Share on other sites
sonicrainbrony 136 Posted August 20, 2012 No 3rd party modifications are allowed to be run with DayZ. Share this post Link to post Share on other sites
Enirox 0 Posted August 20, 2012 No 3rd party modifications are allowed to be run with DayZ.What if it's a "private" DayZ server? Not connected to the main DayZ database.. (Has seperate server, database etc.) Share this post Link to post Share on other sites
Tweakie 199 Posted August 20, 2012 What if it's a "private" DayZ server? Not connected to the main DayZ database.. (Has seperate server, database etc.)Then you should probably ask somewhere else. Share this post Link to post Share on other sites