grasmann 23 Posted August 20, 2012 (edited) I was playing dayz for something like 1-2 weeks now and just thought I should posta complete feedback about the current state. Sorry because of the thread title, butI didn't want to make a different thread for each of the points I'm addressing.I was thinking about putting this into the bug reports sub forum ... but I had the feelingthat the suggestions overweight the bug reports, so I put it here.Graphic- graphical glitches with different useless objects like dead bodies, body bags, ...These should be fixed as soon as possible in my opinion. If nothing else is workingjust remove the useless stuff from the map untill there is a better solution.Bandits are actually using those graphical issues to their advantage.Zombies- zombies running at you from 200m distance if you are in prone and barely visibleThis is just stupid. If you want to sneak into a city it's just unpredictable no matter how careful you are. To be honest at some point I started to just run through cities and reloginside of a house to get rid of all the zombies I attracted.This is not my favorited playstyle ... as I think it's pretty lame, but as soon as a zombie isrunning at me, although I was extremely careful, I have to do it anyways.- zombies walking through walls and closed doorsSince this is still an alpha version I can understand that there are some problems with pathfinding and AI ... but seriously ... there is nothing more simple than a zombie ai.- zombies seem buggy very oftenI don't know if it's lag or just buggy, but very often the zombies feel kind of buggy. Theysometimes start running in a completely different direction when they spotted you, which often leads to the assumption that another player must have attracted them. Some zombies sometimes can't be hit very well, as if they were rendered on a different location as they really are, although I have a ping of 25 or something, especially when using an axe. Also the mod misses some kind of hit-feedback for both melee and guns.I think when hit by a projectile even zombies should stop for a short time or they should be knocked back a tiny bit. They are zombies ... not supermans.Well, ok most guns kill them with one shot anyways, but if many of them are running at you you stop aiming for the head, then it would be nice to actually see some effect of your bullets.Player movement- gettings stuck in doors when in prone or sneaking in generalI like the player movement in dayz/arma 2, but often enough I had real problems gettinginto a house when I was chased by zombies because I was simply stuck somehow.Pretty annoying.Inventory- The mod needs a way better inventoryIt's the year 2012 ... where is the drag and drop?Why can't I see how much space is in my backpack? I can only see it if I want to pick up an item from the ground.Why isn't the backpack invenory just displayed next to the basic inventory anyways?Community fails- duping- server-hacksWell this speaks for itself. No further comment.- Server hoppingI recently played on different servers with a privat database and I think every server shouldhave one. I also saw topics about secound characters. Well, if every server would have an own database these people could just have a different character for each server ...problem solved. I guess everybody is aware of the problem with server hopping and systematically looting military camps until you have the gear you want.Flashlight- The mod needs a way better flashlight handlingYou desperately want to survive this apocalypse but you cant hold a pistol and a flashlight at the same time? I like it that the nights are that realistic ... and really dark ... but why do I have to be such an idiot in the game and can't even hold a flashlight straight if I run?The player has to be able to use a flashlight without dropping the pistol first ... SERIOUSLY.- headlamp for nvg-slotI have seen other people suggesting a headlamp for the equipment slot were nvg and stuffis equipped. I really like this idea, although I still think the flashlights should be improved.Melee weapons- The mod needs a way better handling for melee weaponsYou can carry an axe if you have an AK47, but you can't switch to your axe without droppingthe AK first. You can holster your secoundary weapon, as seen if you switch to your primary weapon.You can holster your primary weapon, as seen if you switch to your secoundary weapon.But you can't just holster both to use the axe? I mean ... what's the matter? He is carrying it anyways. XD- Hit with the rifleI'm in the middle of a city, and I attracted a single zombie. What do I do?Should I run? Pretty noisy ... I will probably attract more zombies.Should I shoot? Are you crazy?Why not just hit the freak with the stock of my rifle? I think that should be possible!It would even open more possibilities here: If you perform a melee attack with your rifle while a secound zombie is attacking you there could be achance of a certain percentage that you accidently pull the trigger and set off a shot in whatever direction your rifle is currently pointing to, possibly hitting a friend, zombie or nothing.Server versions- There are thousands of servers using dozens of different version and/or different dayz versionand beta version combinationsActually I'm fine with this, but what bugs me is the error that occurs if you want to join a server and thegame is freezing on "Loading". You have no other possibility as to shut down the game via task manager.And the mentioned error is porting you back to the coast with all your items.It takes incredibly long to walk to far away locations, and I don't even speak of night-travels.These are the points that just ruin the mod almost completely.For christ's sake, stop the development of dog addons and stuff like that, and fix the modfirst, or you won't have any interested customers for the standalone anymore. Edited August 20, 2012 by grasmann 2 Share this post Link to post Share on other sites
grasmann 23 Posted August 20, 2012 I added some things suggested by friends of mine.I also was inspired by different other threads in the forum. Share this post Link to post Share on other sites
koze 113 Posted August 20, 2012 being able to smack a zombie with the stock on your weapon.Doubt they would bring it in, they'd have to do an animation for every weapon in the game.Taking away the whole concept of having a suppressor. Share this post Link to post Share on other sites
grasmann 23 Posted August 20, 2012 being able to smack a zombie with the stock on your weapon.Doubt they would bring it in, they'd have to do an animation for every weapon in the game.Taking away the whole concept of having a suppressor.- For the beginning it would be perfectly fine if all the weapons would just use the same animation I guess.- I don't think it takes away the concept of suppressors. The stock of a rifle is no axe ... it could take 2-3 hitsfor the zombie to finally die, so it would still be very attractive to be able to just shoot them. Share this post Link to post Share on other sites