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chickenbandit

Random vehicle spawn locations (and other related vehicle suggestions)

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This got deleted in the forum rollback today, but fortunately it was the last thing I had ctrl+c'ed.

For starters, I'd like to give a big thank you to the dev team for finally implementing land vehicles on all the servers. The game is even more fun than it already was, and having a goal like vehicles has really helpedpeople form groups and to stop deathmatching quite so much (and it has worked much more so than any of the damn carebears' heretofore suggestions).

Anyways, I have a lot of mostly related ideas regarding vehicle spawns, along with my rationale behind them:

1) Make vehicle spawn locations much more random. This would incentivize people to form groups to search diligently for the vehicles of their choice, rather that simply running to Rog castle/NWAF/wherever for a chopper the moment the server gets set up. It would also remove an unfair advantage that it seems (though I cannot personally confirm) many server admins and their buddies have been exploiting by getting the jump on these vehicle spawns.

2) On vehicle destruction, have vehicles respawn in a completely random place, as above. At least the way things seem now, vehicles go back to whatever location they were last saved at after destruction.

3) Have all vehicles despawn after X number of days without being used/actively saved. Note that I am not against the hoarding of vehicles by any means. The reason for this, rather, is for a situation such as where some random person/group goes on a server, finds a car, takes it out beyond the edge of the map after they've had their fun, and end up never coming back to that server again. This would essentially make the vehicle unavailable to anyone and everyone on the map, and that's just lame. Make it plenty long to not harm the hoarders (somewhere between 4 and 7 days seems long enough).

4) Remove the ability for helicopter radar to see vehicles that are broken, not running, or inside a building.It doesn't really make sense from a realism perspective, and I think it frankly gives people with helicopters too much power. They already have the best mobility, the best vision, etc., they don't need the added bonus of radar.

5) Fix the vehicle saving system so that it doesn't get eaten by server resets (not sure how much of this is hive side and how much is serverside).

That is all.

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Agreed with all points also I suggest:

1: Bikes with reduced noise (there was a topic about this but got erased)

2: vehicles and tents out of map auto destruct after a set amount of time (say 6-8 hours) as being out of map is retarded.

3: Uparmoring vehicles (mad max style) using scrap metal, with the extra weight taking up storage space and or increasing fuel consumption (not applicable on bikes, motercycles, helis and boats).

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totally down with this as it seems a sure way to stop metagaming in new servers restarts and rewards those who trawl through every house to find stuff. nice that they might stumble across a car or bike

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