Friend-or-Pho 0 Posted June 10, 2012 I believe that the ability for groups of survivors to capture and hold towns would add more purpose to the game other than living in the woods.The concept would work like this, towns/villages/cities can be cleared of zombies by survivors and then become "captured". This could work similarly to the Domination game-mode already in Arma 2.The conditions for capture can vary from town to town, for example a small town might require you to merely clear the area of zombies; while larger towns might require you to repair a generator.There are some balance issues that would need to be addressed, and I have a couple of ideas for that as well. Something that is already a part of Domination, are the enemy reinforcements that try to re-occupy captured objectives. The frequency and intensity of the zombie herds would need some further thought. Also, once a town/city is captured loot would no longer spawn, or do so at a drastically reduced rate. This would be in the hopes of preventing large groups/clans from simply capturing a town to farm loot. Instead, the purpose of capturing a town would be (idealy) to set up a fortified "safe zone" where survivors can hang out and barter in relative safety. Or for bandits, it would give them a fortified position to strike out from, or exact a "toll" for coming through the town.Whether or not a town has been captured should not be visible by simply looking at the Tasks section of the map, and there should only be a notification for the people who have completed capturing the town. Hopefully this would preserve the anxiety felt when approaching a town, since you wouldn't know if it was occupied.For the TLDR towns could/should be capturable, using existing Arma 2 assets can add additional challenge, and give more meaning and purpose to the game in the long run.Sorry if this has already been discussed, I did a quick search and didn't come up with anything. Share this post Link to post Share on other sites
haviv[3rdid] 57 Posted June 10, 2012 You should never think that just because you killed scores of zombies that you are safe. Real life doesn't come with indicators that pop up.Maybe there's one zombie you overlooked and he's right in back of you...I'm also in favor of having to confirm your kills the old fashioned way (seeing the body yourself) instead of getting a text confirmation from the game. Share this post Link to post Share on other sites
Friend-or-Pho 0 Posted June 10, 2012 Well this really doesn't have anything to do with kill-confirmation. Nor is it meant to be "perfectly safe". In what I envision only really well equipped and well coordinated groups/clans would be able to pull something like this off. It would require first clearing the town of it's current zombies, completing a secondary or even tertiary objective, and the town would go to "captured" status. From there in order to keep control of the town they would need to erect some sort of fortifications (possibly something beyond simple sandbags and barbed wire), keep a number of people there to watch for an incoming zombie counterattack, and even defend the town from hostile survivors. This isn't meant to be easy by any means, but the reward would be in actually pulling something like this off. To see some little town in the country-side go from undead retirement home, to a fortified center of trade amongst survivors (or a Bandit's harem if youre so inclined). Share this post Link to post Share on other sites