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zak757

Poacher Camps + 3 Server Character

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2 ideas in one for you today.

Idea 1: A lot of people are suggesting that we restrict characters to 1 server and 1 server only, that way there will be no more server hopping to low population servers to grab loot many times over. But the problem is that if a server goes down, or updates the requirements before you do, your character temporarily or permanently gone. I'm suggesting that a player can select 3 servers for his character to be on. While they can technically server hop, they aren't able to do it to the same degree, or control what population of the server they want to join. Tents and vehicles that are owned by the player can be mousewheeled to be moved to another server, and will be automatically if a server is restarted.

Idea 2: For the "wildies" among us. Aside from the occasional deer stand, which are usually nearby towns anyway, there is little to no incentive to explore the path less trodden as far as loot is concerned. I think randomly spawning, but very rare, "poacher camps" which spawn deep inside the trees would be a good idea. These camps would contain a campfire, a bicycle, and an old tent. The old tent would contain medium rarity weapons, mainly military grade but older guns that aren't in active service (M16/FAL/M14 EB1/AKM/CZ550/M24), as well as beans/water/ammuntion but mainly meat. There may be 6-10 on a server at a time, so the chances of finding one are highly unlikely, but much more likely then a helicopter crash site.

Opinions and thoughts?

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The 'Camps' are an interesting at the very least.

I'd suggest they'd spawn Z's as well and have more chances at finding ammo, food, supplies then weapons themselves.

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Personally server hoping for any (non-technical) reason is lame. I don't think this is the solution certainly... but I have great faith it will be addressed.

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Ya, I was thinking 'meh' as I wrote idea 1 out.

I think 3 or 4 Z's in civilian clothing guarding the Poacher Camp would be alright.

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