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hassman

New sensor "smell"

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I have seen a few topics on this on the search however i want to give my own opinion on it.

http://dayzmod.com/f...page__hl__smell\

http://dayzmod.com/f...page__hl__smell

So i have no idea about coding nor am i going to pretend to now how to implement this on the game this is just a suggestion.

Zombies in this game, i don't think they need to survive to eat however their basic instinct is for your juicy tender fresh brains and meat. When the player is dead the zombie is no longer wanting that person, i don't know maybe it's a 5 second rule, zombie's can be rather fusy.

So if you have recently looted a fresh dead body or you have been recently been bleeding a new sensor can be implemented, smell. Instead you could make sight and hearing more when you have been near dead/bleeding bodies (again i am not going to try and go there with the coding and stuff)

This can make zombies walk towards you and eventualy find you, giving away your position.

There can be a curtain amount of time for this to be worn off, it can be worn off in going into the sea or lakes. Maybe if you are not near anything new items can be added example: cigeretes (not trying to promote smoking) however this can mask the smell of your character and there can be a bad thing about cigeretes e.g you run slower during a period of time you have smoked them, also smoke rises from your head, just a thought.

Agree/Disagree? Retarded?

Edited by hassman
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