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DeadManWalking2

bag improvement suggestions

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here are a few suggestions for improvements in bags.

-multiple bag slots

there should be at least 2 bag slots. (1 back one front) meaning that you could have a large backpack and a frontpack as well. also, the petrol bag should be able to count as both. because it is so small you could easilly wear 2 on your back.

front bags could include basic civy bags such as satchels and fanny packs. possibly even a briefcase on a bit of string for a bit of lol.

-bullet bag.

esentially a pouch on a belt that stores loose bullets. this would make it much easier to seperate bullets and clips into two seperate entities. loose bullets of certain calibres should be made more common than gun specific clips. as a result you could have 200 bullets for your gun, but only one clip. (guns should automatically be found with one clip)

you would resupply the clip from the bag and vica versa.

-mele slot

not technically bag related, but if you can carry a hatchet on your belt and an AK on your bag. why can you not remove the hatchet from your belt and leave the AK on your bag (I know... ARMA2 was not built for mele wepons)

-no room, dont move

there is a drag and drop system in the inventory menue (works intemitantly) that does not allow items to be moved from one place to another if there is not room. why not simply link the move button to the subroutine that function is using so that we no longer accidentally delete items.

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Doesn't the amount of gear you're carrying cause you to run slower? This would go hand in hand with players that like to hold a lot, but don't mind walking/running slow. Other players would want to run faster thus having to carry less. The ability to be able to hold more than you can at the moment would help widen the options for amount of gear, to the speed you move.

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Ammo vest would be a nice thing. You could still carry a backpack with you.

Something like this maybe?

M79vest.jpg

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