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SystemiK

Are unclaimed vehicles persistent or proximity spawned?

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Meaning do the vehicles spawn into a server as a persistent entity that is present whether or not a player is in the area, or do they spawn similar to loot, i.e. chance spawn when a player gets near the vehicle spawn area? This is pretty much impossible to test, just wondering what you all think about how the vehicle spawns work.

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The Vehicles will spawn after a restart,

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That's not what I am asking at all. I am wondering if the vehicles are persistent. Meaning does the vehicle still exist in the world even when a player is not near (which I would expect to be the case), or is a vehicle handled like loot (only spawning into the world when a player gets close to the loot spawn)?

EDIT: To be even more specific, say I ride up to a grocery store on a bike. I will have approached the loot spawn so fast that it will not have time to spawn so I would see a completely empty grocery store. If I run to the store instead, the loot will have time to spawn before I get there (I've just tested this exact scenario, rode up on a bike and the store was completely empty, left for awhile and ran back to it on foot and it was full of loot). Same question for vehicles. If you approach the vehicle spawn too quickly, will the vehicle not have time to spawn, or is it there all the time because it is persistent in the world? Kind of a tricky question but an interesting one...

Edited by SystemiK

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Yes, they are persistent. If you want to test it, log out beside the vehicle and wait a few minutes. Then, log in and watch zombies and everything else take a few minutes to spawn in. The vehicle will be there and not have to spawn in. I actually thought the same thing till i tested it.

Edited by Symptom
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Thanks, Symptom. Exactly what I was looking for. In fact, I should have already figured that out from spawning in next to vehicles in the past but I missed the obvious. That's what I love about this forum, someone is always one step ahead of you....

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