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Horr1d

Why the game is starting to feel like a deathmatch.

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Reading the forum recently, I noticed there are some observations about banditry and how the mod is feeling like a death match.

http://dayzmod.com/forum/showthread.php?tid=7927 is a hot topic.

I figure as I myself play the role of a consistent backstabbing bandit, I think that every bandit wants to be the biggest, baddest and most feared bandit on the server, a leader of the assassins guild type of character or cut-throat type of psychopath... or some such fantasy, that's my thinking at least and currently thats becoming more of a fun option than RPing a friendly survivor. As I see it, the limited to non existent lore, lack of hidden secrets, poor coop rewards, easy zombie AI and bountiful amounts of food and water are just not a huge drive right now to play the game like its me vs the sandbox world, its me vs the Players.

That means to me its just way more fun to stalk, deceive, toy with and kill the other players than it is to interact with the world.

I saw 2 strangers walking into Kamenka yesterday from 2 different directions. I watched them meet up, one of them saluted and the other held his gun in the air; the primitive indications of peace communication seeing as direct chat does not yet work.

They started to move out together to the West along the road. I leaned out from behind my tree in the woods and fired a single shot into the leg of the guy in front. The guy spun around and shot his new friend following him 2 or 3 times into the body making me laugh irl. The friend refused to return fire as he knew it was not him that fired the shot, but soon passed out from his wounds. The other guy loots his body, I move forward, take aim and kill him while he is busy, run to the unconscious guy and shoot him in the head too. Then take all the food/water/ammo I can carry and head North, my first 2 murders of the life.

I understood this was so much more fun than playing vs the actual world rocket has created pretty quickly, more and more people are too hence the rising bandit / survivor ratios.

As a counter to this I suggested allowing the players to alter their in game appearances at their own will and choice in another thread about legacy.

http://dayzmod.com/forum/showthread.php?tid=9070

TLDR

Let people like me who choose to be evil, take ears from the corpses and make necklaces, take skulls from the bodies of players I've killed and wear them on my belt. Let me eat corpses and get blood around my mouth like a mad-dog. Let people see my actions on my skin, to know if I should be shot or I can be worked with.

Let me "tag" my turf with graffiti, create audio-logs and journals and drop them in churches to install fear. Things like this to give deeper purpose and legacy.

Conversely Make people who play the role of a hero survivor like Jim from 28 days later be able to change his appearance in the world based on the amount of bandits you kill or coop acts you engage in. I dont play as a hero, so what kind of things people want to have as skin decoration I dont know. I'd like to know though! Perhaps you can loot a police badge from the police station? then again, I'd wear this too if i were evil.

This is how you punish death in this game, let everything you worked for fade away. When you die, it all goes back in the box. Any graffiti you sprayed will be gone after a few server cycles, the tapes will "snap" after a few days too. The Ears on the necklace will deteriorate....

What do you think?

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