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angelofdev

Improvement to Humanity

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I would like to see humanity system improved.

The issue:

The humanity system is flawed in the way 'humanity' is gained/lost.

Regaining humanity takes too long.

Almost Insta-bandit when defending from survivors who initiate the fire-fight.

If you managed to bandage or give blood transfusions to a survivor you only gain minuscule amount of humanity.

Not even close enough to help those with -15000 humanity debt. Even if you managed to gain +2000 humanity in a couple hours, an encounter with a survivor that shoots first, loots & talks later causes loss of progress in an instant.

Possible improvements:

- The more players be it survivor/bandits around you the more chance of better loot around the place.

Or

Less zombies spawning.

Or

Increased humanity gain.

This is purely to plant an idea in the players head that working with others can get you to accomplish more than you would alone. Whether its in the form of safety in numbers or an improved chance of finding valuable loot.

This also makes having a campfire/base with a few players more valuable.

- There are plenty of churches in the game. Maybe make it so if you go in/near the church your humanity increases at an increased rate. While killing in/near the church causes an increased loss of humanity.

- Maybe gain more humanity by killing zombies or saving other survivors/bandits from zombies?

- Players with positive humanity have increased chance of better drops around their vicinity. While players with negative humanity get a slightly reduced chance of drops/better drops around them.

Closing Statement:

As you see I'm not suggesting bullshit ideas such as bandits not being able to reload their weapon or run away from zombies while survivors get bathed in golden guns/ammunition & buffets of delicious food.

These ideas are purely karmic.

In hopes of helping to improve it. As is the reason of participating in an alpha.

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if players don't understand that teamwork is valuable then that's the players' own dumb fault; that this or any game so exposes the self-involved autism of our age is ASTOUNDING

if karma needs a helping hand then it's not karma

churches increasing humanity is more offensive than smoking preventing panic, imbecillic suggestion is imbecillic

humanity ought be irreperably damaged by murder [if you're at -15000 then you murdered eight people you sick fuck there is no easy out you fucking psychopath]; regaining it through transfusions is already kowtowing to the bullshit bioware 'good vs evil' mechanic that crushes morality and ethics into a toddler's straight-jacket


if players don't understand that teamwork is valuable then that's the players' own dumb fault; that this or any game so exposes the self-involved autism of our age is ASTOUNDING

if karma needs a helping hand then it's not karma

churches increasing humanity is more offensive than smoking preventing panic, imbecillic suggestion is imbecillic

humanity ought be irreperably damaged by murder [if you're at -15000 then you murdered eight people you sick fuck there is no easy out you fucking psychopath]; regaining it through transfusions is already kowtowing to the bullshit bioware 'good vs evil' mechanic that crushes morality and ethics into a toddler's straight-jacket

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Murdering another human should always be negative for your characters mental well being, until you go insane at which point you should lose some control over what your character does to represent this insanity.

You kill more than your character can handle, you go mad. That could be ten or just one man (human players).

Maybe your character suddenly panics now for no reason, develops a twitch, coughs, starts seeing/hearing things that aren't there,sometimes fires a shot at random, consumes water at an increased rate because of excess sweet from stress, talks to himself etc...

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