blaaarg 8 Posted August 18, 2012 (edited) Hi,I think the zombie spawn distance should be tweaked in some way : current game mecanic can be exploited easily to know if there is a player in a certain area or not, and "house / deerstand" spawn only create a safe zone outside town were you can only focus on spotting other survivors.Stop 300m from a town. Scan with binoc... Z? => player in a 200m area around the Z. No Z? => no player, maybe a sniper around, maybe another survivor waiting and watching but "no spawn = no survivor in a 200m radius"In a forest, i can only rely on my eyes / ears to spot a survivor / bandit and they can be everywere, the only moment i *know* there is no-one around is when i walk in a town with no Z spawn.-increased Z spawn distance?Add some (a lot of?) server load, but make spotting from Z spawn less accurate? Also add some difficulty when you start shooting with big guns but i'm ok with that.-random Z spawn distance? A 150-400m (?) spawn, making spotting less accurate but could make town infiltration easier in some case (less Z in your aggro radius) Also, a bigger spawn radius could intel you as well in some case (a guy walking in a forest near a town)-Combinaison of a spawn location proximity (house, barracks...) and sound made by the player? Z walks, in a infestation town would be full of Z but you'll find some in forest away from civilisation centers, atm we can honk for hours in the middle of a forest and never aggro anything. (ofc it attract .50cal bullets but that's another story) 3 guys hunting (shooting a couple of rounds) then making a fire (light, smell) could aggro a Z even if it's in the middle of nowhere. In the other hand, an experienced survivor hiding / crawling in a town could see less Z spawn because he don't make any noise, keep a low profile so thoses waiting in houses don't show up. Could add some server load but would make Z (and spotting survivor) less predicable?What do you think? Edited August 18, 2012 by OuicheLorraine 1 Share this post Link to post Share on other sites
AssClown 16 Posted August 18, 2012 You're right. Small Z radius a little bit cheating. But i think it helps server to be not overloaded. Share this post Link to post Share on other sites
smithy0815 6 Posted August 18, 2012 +1 z spawns need a bit more random (diffrent ranges and numbers) Share this post Link to post Share on other sites