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blaaarg

Z spawn / spawn distance.

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Hi,

I think the zombie spawn distance should be tweaked in some way : current game mecanic can be exploited easily to know if there is a player in a certain area or not, and "house / deerstand" spawn only create a safe zone outside town were you can only focus on spotting other survivors.

Stop 300m from a town. Scan with binoc... Z? => player in a 200m area around the Z. No Z? => no player, maybe a sniper around, maybe another survivor waiting and watching but "no spawn = no survivor in a 200m radius"

In a forest, i can only rely on my eyes / ears to spot a survivor / bandit and they can be everywere, the only moment i *know* there is no-one around is when i walk in a town with no Z spawn.

-increased Z spawn distance?

Add some (a lot of?) server load, but make spotting from Z spawn less accurate? Also add some difficulty when you start shooting with big guns but i'm ok with that.

-random Z spawn distance?

A 150-400m (?) spawn, making spotting less accurate but could make town infiltration easier in some case (less Z in your aggro radius) Also, a bigger spawn radius could intel you as well in some case (a guy walking in a forest near a town)

-Combinaison of a spawn location proximity (house, barracks...) and sound made by the player?

Z walks, in a infestation town would be full of Z but you'll find some in forest away from civilisation centers, atm we can honk for hours in the middle of a forest and never aggro anything. (ofc it attract .50cal bullets but that's another story) 3 guys hunting (shooting a couple of rounds) then making a fire (light, smell) could aggro a Z even if it's in the middle of nowhere. In the other hand, an experienced survivor hiding / crawling in a town could see less Z spawn because he don't make any noise, keep a low profile so thoses waiting in houses don't show up. Could add some server load but would make Z (and spotting survivor) less predicable?

What do you think?

Edited by OuicheLorraine
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You're right. Small Z radius a little bit cheating. But i think it helps server to be not overloaded.

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