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Silent331

Day Z should be a constant battle for the resources you need, not a constant battle for something to do.

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Not just food and water, folks. Fuel and car parts.

We shouldn't be killing each-other for vehicles. There's plenty of them! It's functional vehicles and the car parts needed to fix one up that need to be the priority. And fuel.

Oh Lord, fuel.

There should be so little of that, that people debate whether or not to use the car. Frantic yells of "TURN OFF THE ENGINE, IT WASTES GAS!"

Edited by All Powerful Ape

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... this game really depresses me sometimes.

word! people should stop acting as if dayZ was some scientific social experiment. nowadays most people behave like dicks on the internet just because they can. trolling is the cool thing to do. man i get the urge to vomit everytime i hear some tard saying "umad bro?". it's just a big culture of little spoiled kids thirsting for attention by being totally annoying. it's really sad but also pointless to get worked up about.

you can never replicate human behaviour under those conditions. in my opinion all those people saying that's how humans are and that dayZ just shows that are delusional. most of them wouldn't even stand their ground in a real life fist fight. i really would love to see all those nurtured, spoiled little douches see pull the trigger on an actual human being... it's so pathetic how often you hear the line "dayZ is a harsh world...adapt". not long ago all those self-proclaimed bad asses were whining on these dame forums about the "too dark" night and the "too deadly" zombies because they couldn't take it.

rocket should stop listening to any of the stuff the players say overall. he already reacted way too much in the totally wrong ways.

i mean why are we debating diseases and pooping when the so called public alpha test wasn't used at all to balance the core game. all i see is nerfing of uncontrollable dangers. why not use the mod to test some drastic changes in loot rarity, speed of hunger increase, super deadly zombies etc? wise up or grow some balls goddamnit. 'bout time to really experiment before using twisted mechanics to make people work together in the stand alone.

also...just using the usual internet dicks as a factor of tension is lazy. by doing that you just force everyone else to adapt to that. at the moment there is no meaning in dayZ. the reality of the game is what creates people's behaviour not the "reality" of a "real" zombie apocalypse in the back of their mind. if the game makes you eat every once in a while and just keep moving around zombies to easily survive than that's what you're gonna do. at the moment these things are a factor in dayZ like was collecting coins in super mario.

the zombies are the best example. when you couldn't shake them of at all people were actually sneaking around zombies because they had to. now only people who don't know better do that. everyone else just runs.

the mod got totally ruined in terms of that.

Edited by badbenson

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Day Z is a zombie survival game, so why doesn't it feel like one? I am not going to get in to the duping of ammunition or anything like that that can give an unfair advantage. I am going to ignore all hacks and exploits and assume people play fair for the purposes of improving the game.

As of right now the games progresses in a manner of find food water supplies and guns, find better guns, find the best guns, go player hunting. The game only has one true objective, survive, but right now it should be more accurately stated as "don't get killed by other players". And why do other players kill you? Because they can, that's all it comes down to. This game only has one true objective, survive, now lets make the game revolve around true survival.

Day Z should be a constant battle for the resources you need, not a constant battle for something to do.

While some PvP because they can and it's fun.... others do it because it's really the only thing left to do.

I agree; we should have more stuff to do besides shooting at each other. I'd like to have the tools to create things to do (read: sandbox gaming).

Minecraft is a great example... they gave you tools and building blocks... now YOU go figure out what you want to do. I don't want a quest; I want the tools to build a mission other people can do. I don't want a "home base"... I want the tools and resources to build a base that my friends and I dream up. I don't want to find a vehicle... I want the tools and resources to build a vehicle or fix up existing ones. '

We need tools, resources, and freedom to create and enjoy DayZ as we the players see fit.

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